Fix missing updates for external render engines rendering tiles

For render image buffers to be acquired, a lock must be provided. Also
fixed wrong usage of release, it must always be called regardless if the
returned image buffer is NULL.
This commit is contained in:
Brecht Van Lommel 2022-03-24 01:03:47 +01:00 committed by Philipp Oeser
parent 3bc0e39850
commit c91d39e473
Notes: blender-bot 2023-12-08 16:39:08 +01:00
Referenced by issue #96241, 3.1: Potential candidates for corrective releases
2 changed files with 30 additions and 15 deletions

View File

@ -180,6 +180,7 @@ class ImageTileData : AbstractTileData {
* Can be nullptr when the file doesn't exist or when the tile hasn't been initialized.
*/
ImBuf *tile_buffer = nullptr;
void *tile_buffer_lock = nullptr;
ImageTileData(Image *image, ImageUser *image_user) : image(image)
{
@ -192,14 +193,15 @@ class ImageTileData : AbstractTileData {
{
image_user.tile = new_tile_number;
tile = BKE_image_get_tile(image, new_tile_number);
tile_buffer = BKE_image_acquire_ibuf(image, &image_user, NULL);
tile_buffer = BKE_image_acquire_ibuf(image, &image_user, &tile_buffer_lock);
}
void free_data() override
{
BKE_image_release_ibuf(image, tile_buffer, nullptr);
BKE_image_release_ibuf(image, tile_buffer, tile_buffer_lock);
tile = nullptr;
tile_buffer = nullptr;
tile_buffer_lock = nullptr;
}
};

View File

@ -169,16 +169,15 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
* bug or a feature. For now we just acquire to determine if there is a texture. */
void *lock;
ImBuf *tile_buffer = BKE_image_acquire_ibuf(image, &tile_user, &lock);
if (tile_buffer == nullptr) {
continue;
}
instance_data.float_buffers.mark_used(tile_buffer);
BKE_image_release_ibuf(image, tile_buffer, lock);
if (tile_buffer != nullptr) {
instance_data.float_buffers.mark_used(tile_buffer);
DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp);
float4 min_max_uv(tile_x, tile_y, tile_x + 1, tile_y + 1);
DRW_shgroup_uniform_vec4_copy(shsub, "min_max_uv", min_max_uv);
DRW_shgroup_call_obmat(shsub, info.batch, image_mat);
DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp);
float4 min_max_uv(tile_x, tile_y, tile_x + 1, tile_y + 1);
DRW_shgroup_uniform_vec4_copy(shsub, "min_max_uv", min_max_uv);
DRW_shgroup_call_obmat(shsub, info.batch, image_mat);
}
BKE_image_release_ibuf(image, tile_buffer, lock);
}
}
}
@ -201,16 +200,21 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
case ePartialUpdateCollectResult::FullUpdateNeeded:
instance_data.mark_all_texture_slots_dirty();
instance_data.float_buffers.clear();
printf("full\n");
break;
case ePartialUpdateCollectResult::NoChangesDetected:
printf("no changes\n,");
break;
case ePartialUpdateCollectResult::PartialChangesDetected:
printf("partial changes\n");
/* Partial update when wrap repeat is enabled is not supported. */
if (instance_data.flags.do_tile_drawing) {
printf("A\n");
instance_data.float_buffers.clear();
instance_data.mark_all_texture_slots_dirty();
}
else {
printf("B\n");
do_partial_update(changes, instance_data);
}
break;
@ -252,10 +256,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
while (iterator.get_next_change() == ePartialUpdateIterResult::ChangeAvailable) {
/* Quick exit when tile_buffer isn't availble. */
if (iterator.tile_data.tile_buffer == nullptr) {
printf("no tile buffer\n");
continue;
}
ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
if (tile_buffer != iterator.tile_data.tile_buffer) {
printf("float buffer partial\n");
do_partial_update_float_buffer(tile_buffer, iterator);
}
@ -266,9 +272,11 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
const TextureInfo &info = instance_data.texture_infos[i];
/* Dirty images will receive a full update. No need to do a partial one now. */
if (info.dirty) {
printf("dirty skip\n");
continue;
}
if (!info.visible) {
printf("invisible skip\n");
continue;
}
GPUTexture *texture = info.texture;
@ -299,6 +307,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
&changed_region_in_uv_space,
&changed_overlapping_region_in_uv_space);
if (!region_overlap) {
printf("region overlap skip\n");
continue;
}
// convert the overlapping region to texel space and to ss_pixel space...
@ -353,6 +362,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
}
}
printf("update sub %d %d %d %d\n",
gpu_texture_region_to_update.xmin,
gpu_texture_region_to_update.ymin,
extracted_buffer.x,
extracted_buffer.y
);
GPU_texture_update_sub(texture,
GPU_DATA_FLOAT,
extracted_buffer.rect_float,
@ -403,11 +418,9 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
tile_user.tile = image_tile.get_tile_number();
ImBuf *tile_buffer = BKE_image_acquire_ibuf(image, &tile_user, &lock);
if (tile_buffer == nullptr) {
/* Couldn't load the image buffer of the tile. */
continue;
if (tile_buffer != nullptr) {
do_full_update_texture_slot(instance_data, info, texture_buffer, *tile_buffer, image_tile);
}
do_full_update_texture_slot(instance_data, info, texture_buffer, *tile_buffer, image_tile);
BKE_image_release_ibuf(image, tile_buffer, lock);
}
GPU_texture_update(info.texture, GPU_DATA_FLOAT, texture_buffer.rect_float);