Collections: Allow collections from different "parents" to have the same name
This allows users to have "Support", "Rig", "Characters" collections nested to different collections without having to resort to "House.Rig", "House.Characters" or "Rig.001", "Characters.003" :/ This is part of T53495.
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commit
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Notes:
blender-bot
2023-12-08 16:39:08 +01:00
Referenced by commitf3566235ca
, Layers: Fix collection_rename unittest Referenced by commit8620dd7adf
, Cleanup after collection rename commit Referenced by issue #53805, Blender EEVEE Needs the Metallic Shader Back
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@ -50,6 +50,7 @@
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#include "MEM_guardedalloc.h"
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/* Prototypes. */
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static SceneCollection *find_collection_parent(const struct SceneCollection *sc_child, struct SceneCollection *sc_parent);
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static bool is_collection_in_tree(const struct SceneCollection *sc_reference, struct SceneCollection *sc_parent);
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static SceneCollection *collection_master_from_id(const ID *owner_id)
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@ -89,8 +90,8 @@ SceneCollection *BKE_collection_add(ID *owner_id, SceneCollection *sc_parent, co
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}
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}
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BKE_collection_rename((Scene *)owner_id, sc, name);
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BLI_addtail(&sc_parent->scene_collections, sc);
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BKE_collection_rename((Scene *)owner_id, sc, name);
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BKE_layer_sync_new_scene_collection(owner_id, sc_parent, sc);
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@ -291,33 +292,11 @@ struct UniqueNameCheckData {
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SceneCollection *lookup_sc;
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};
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static bool collection_unique_name_check(void *arg, const char *name)
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{
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struct UniqueNameCheckData *data = arg;
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for (SceneCollection *sc = data->lb->first; sc; sc = sc->next) {
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struct UniqueNameCheckData child_data = {.lb = &sc->scene_collections, .lookup_sc = data->lookup_sc};
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if (sc != data->lookup_sc) {
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if (STREQ(sc->name, name)) {
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return true;
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}
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}
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if (collection_unique_name_check(&child_data, name)) {
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return true;
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}
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}
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return false;
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}
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static void collection_rename(const ID *owner_id, SceneCollection *sc, const char *name)
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{
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SceneCollection *sc_master = collection_master_from_id(owner_id);
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struct UniqueNameCheckData data = {.lb = &sc_master->scene_collections, .lookup_sc = sc};
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SceneCollection *sc_parent = find_collection_parent(sc, collection_master_from_id(owner_id));
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BLI_strncpy(sc->name, name, sizeof(sc->name));
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BLI_uniquename_cb(collection_unique_name_check, &data, DATA_("Collection"), '.', sc->name, sizeof(sc->name));
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BLI_uniquename(&sc_parent->scene_collections, sc, DATA_("Collection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
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}
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void BKE_collection_rename(const Scene *scene, SceneCollection *sc, const char *name)
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