Fix T71539 EEVEE: Still redraw during playback when it shouldn't
This commit is contained in:
parent
46815753cf
commit
c9d94c2aba
Notes:
blender-bot
2023-12-08 16:39:08 +01:00
Referenced by issue #71539, With Playback 'All 3D viewport' disabled, playback still happens due to Eevee temporal AA [Material, Rendered view]
|
@ -365,8 +365,9 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
|
|||
effects->taa_current_sample += 1;
|
||||
}
|
||||
else {
|
||||
if ((effects->taa_total_sample == 0) ||
|
||||
(effects->taa_current_sample < effects->taa_total_sample)) {
|
||||
if (!DRW_state_is_playback() &&
|
||||
((effects->taa_total_sample == 0) ||
|
||||
(effects->taa_current_sample < effects->taa_total_sample))) {
|
||||
DRW_viewport_request_redraw();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue