Fix T58726: Pixels not being drawn if dpi scalling > 1

This commit is contained in:
Clément Foucault 2018-12-05 15:31:36 +01:00
parent c014e03b17
commit cbb82720be
Notes: blender-bot 2023-02-14 04:42:45 +01:00
Referenced by issue #58726, Blender Grey lines MacBook Pro 15'
1 changed files with 8 additions and 2 deletions

View File

@ -399,7 +399,11 @@ void ED_screen_draw_edges(wmWindow *win)
BLI_rcti_size_x(&scissor_rect) + 1,
BLI_rcti_size_y(&scissor_rect) + 1);
glEnable(GL_SCISSOR_TEST);
/* It seems that all areas gets smaller when pixelsize is > 1.
* So in order to avoid missing pixels we just disable de scissors. */
if (U.pixelsize <= 1.0f) {
glEnable(GL_SCISSOR_TEST);
}
UI_GetThemeColor4fv(TH_EDITOR_OUTLINE, col);
col[3] = 1.0f;
@ -420,7 +424,9 @@ void ED_screen_draw_edges(wmWindow *win)
GPU_blend(false);
glDisable(GL_SCISSOR_TEST);
if (U.pixelsize <= 1.0f) {
glDisable(GL_SCISSOR_TEST);
}
}
/**