Cycles: Fix wrong render result in certain configuration of render layer's surface/hair

There were some synchronization missing in cases when only one of those settings
was disabled.

Also added a render test for such configurations now.
This commit is contained in:
Sergey Sharybin 2015-04-09 21:21:48 +05:00
parent ae5f2c2025
commit cca4405437
4 changed files with 24 additions and 7 deletions

View File

@ -621,7 +621,13 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
}
/* test if we need to sync */
bool use_mesh_geometry = render_layer.use_surfaces || render_layer.use_hair;
int requested_geometry_flags = Mesh::GEOMETRY_NONE;
if(render_layer.use_surfaces) {
requested_geometry_flags |= Mesh::GEOMETRY_TRIANGLES;
}
if(render_layer.use_hair) {
requested_geometry_flags |= Mesh::GEOMETRY_CURVES;
}
Mesh *mesh;
if(!mesh_map.sync(&mesh, key)) {
@ -630,7 +636,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
/* test if shaders changed, these can be object level so mesh
* does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
else if(use_mesh_geometry != mesh->geometry_synced);
else if(requested_geometry_flags != mesh->geometry_flags);
else {
/* even if not tagged for recalc, we may need to sync anyway
* because the shader needs different mesh attributes */
@ -664,7 +670,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name().c_str());
if(use_mesh_geometry) {
if(requested_geometry_flags != Mesh::GEOMETRY_NONE) {
/* mesh objects does have special handle in the dependency graph,
* they're ensured to have properly updated.
*
@ -697,8 +703,8 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
/* free derived mesh */
b_data.meshes.remove(b_mesh);
}
mesh->geometry_synced = true;
}
mesh->geometry_flags = requested_geometry_flags;
/* displacement method */
if(cmesh.data) {

View File

@ -135,7 +135,7 @@ void Mesh::clear()
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
geometry_synced = false;
geometry_flags = GEOMETRY_NONE;
}
int Mesh::split_vertex(int vertex)

View File

@ -71,8 +71,13 @@ public:
ustring name;
/* Mesh Data */
bool geometry_synced; /* used to distinguish meshes with no verts
and meshed for which geometry is not created */
enum GeometryFlags {
GEOMETRY_NONE = 0,
GEOMETRY_TRIANGLES = (1 << 0),
GEOMETRY_CURVES = (1 << 1),
};
int geometry_flags; /* used to distinguish meshes with no verts
and meshed for which geometry is not created */
vector<float3> verts;
vector<Triangle> triangles;

View File

@ -395,6 +395,12 @@ if(WITH_CYCLES)
-testdir "${TEST_SRC_DIR}/cycles/ctests/reports"
-idiff "${OPENIMAGEIO_IDIFF}"
)
add_test(cycles_render_test
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-blender "${TEST_BLENDER_EXE_BARE}"
-testdir "${TEST_SRC_DIR}/cycles/ctests/render"
-idiff "${OPENIMAGEIO_IDIFF}"
)
add_test(cycles_shaders_test
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-blender "${TEST_BLENDER_EXE_BARE}"