Fix T61374 : vertex not visible/selectable if it is at objects origin
It was caused by Null normal if the vertex is at origin. Just add a small bias to avoid this case.
This commit is contained in:
parent
1a8cd3a8a7
commit
d07cde8de8
Notes:
blender-bot
2023-02-14 07:36:17 +01:00
Referenced by issue #61374, vertex not visible/selectable if it is at objects origin
|
@ -77,7 +77,7 @@ void main()
|
|||
#if !defined(FACE) && !defined(EDGE_DECORATION)
|
||||
/* Facing based color blend */
|
||||
vec4 vpos = ModelViewMatrix * vec4(pos, 1.0);
|
||||
vec3 view_normal = normalize(NormalMatrix * vnor);
|
||||
vec3 view_normal = normalize(NormalMatrix * vnor + 1e-4);
|
||||
vec3 view_vec = (ProjectionMatrix[3][3] == 0.0)
|
||||
? normalize(vpos.xyz)
|
||||
: vec3(0.0, 0.0, 1.0);
|
||||
|
|
Loading…
Reference in New Issue