BI: fix counting of tangents, that was reset during recursion of init_render_nodetree

This commit is contained in:
Alexander Romanov 2016-06-01 12:28:48 +03:00
parent 0e8570b415
commit d0de2733d5
1 changed files with 1 additions and 2 deletions

View File

@ -1148,7 +1148,6 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
/* parses the geom+tex nodes */
ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
basemat->nmap_tangent_names_count = 0;
for (node = ntree->nodes.first; node; node = node->next) {
if (node->id) {
if (GS(node->id->name) == ID_MA) {
@ -1199,7 +1198,7 @@ void init_render_material(Material *mat, int r_mode, float *amb)
* mode_l will have it set when all node materials are shadeless. */
mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
mat->nmap_tangent_names_count = 0;
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
if (!mat->nodetree->execdata)