Fix T91920: Missing decorate buttons in sound panel

Add back decorate buttons, move mono and display waveforms to bottom as
they were before.
This commit is contained in:
Richard Antalik 2021-10-04 21:59:20 +02:00
parent 655ce5dc3e
commit d1ade756a9
Notes: blender-bot 2023-02-13 17:31:05 +01:00
Referenced by issue #91920, VSE UI Regression: Decorate buttons removed from Sound panel
1 changed files with 12 additions and 11 deletions

View File

@ -1758,7 +1758,6 @@ class SEQUENCER_PT_adjust_sound(SequencerButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = False
st = context.space_data
overlay_settings = st.timeline_overlay
@ -1768,16 +1767,7 @@ class SEQUENCER_PT_adjust_sound(SequencerButtonsPanel, Panel):
layout.active = not strip.mute
if sound is not None:
col = layout.column()
split = col.split(factor=0.4)
split.label(text="")
split.prop(sound, "use_mono")
if overlay_settings.waveform_display_type == 'DEFAULT_WAVEFORMS':
split = col.split(factor=0.4)
split.label(text="")
split.prop(strip, "show_waveform")
layout.use_property_split = True
col = layout.column()
split = col.split(factor=0.4)
@ -1800,6 +1790,17 @@ class SEQUENCER_PT_adjust_sound(SequencerButtonsPanel, Panel):
split.prop(strip, "pan", text=pan_text)
split.enabled = sound.use_mono and audio_channels != 'MONO'
layout.use_property_split = False
col = layout.column()
split = col.split(factor=0.4)
split.label(text="")
split.prop(sound, "use_mono")
if overlay_settings.waveform_display_type == 'DEFAULT_WAVEFORMS':
split = col.split(factor=0.4)
split.label(text="")
split.prop(strip, "show_waveform")
class SEQUENCER_PT_adjust_comp(SequencerButtonsPanel, Panel):