Fix T91694: VSE crashes when creating new scene

Crash happened due to NULL dereference. Add NULL checks.
This commit is contained in:
Richard Antalik 2021-09-27 06:58:07 +02:00
parent ad3e5d2bf5
commit d2dda0e8b9
Notes: blender-bot 2023-02-14 03:03:03 +01:00
Referenced by issue #91694, Crash when switching to video editing workspace in new scene
2 changed files with 7 additions and 2 deletions

View File

@ -2719,7 +2719,7 @@ void sequencer_draw_preview(const bContext *C,
sequencer_draw_borders_overlay(sseq, v2d, scene);
}
if (!draw_backdrop) {
if (!draw_backdrop && scene->ed != NULL) {
SeqCollection *collection = SEQ_query_rendered_strips(&scene->ed->seqbase, timeline_frame, 0);
Sequence *seq;
SEQ_ITERATOR_FOREACH (seq, collection) {

View File

@ -113,12 +113,17 @@ static void freeSeqData(TransInfo *UNUSED(t),
void createTransSeqImageData(TransInfo *t)
{
Editing *ed = SEQ_editing_get(t->scene);
if (ed == NULL) {
return;
}
ListBase *seqbase = SEQ_active_seqbase_get(ed);
SeqCollection *strips = SEQ_query_rendered_strips(seqbase, t->scene->r.cfra, 0);
SEQ_filter_selected_strips(strips);
const int count = SEQ_collection_len(strips);
if (ed == NULL || count == 0) {
if (count == 0) {
SEQ_collection_free(strips);
return;
}