Cleanup: style
Also use gcc style file:line: syntax for errors.
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a1b34c0d28
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@ -43,7 +43,7 @@
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#define CASE_CODE_RETURN_STR(code) case code: return #code;
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static const char* gpu_gl_error_symbol(GLenum err)
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static const char *gpu_gl_error_symbol(GLenum err)
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{
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switch (err) {
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CASE_CODE_RETURN_STR(GL_NO_ERROR)
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@ -81,8 +81,8 @@ static bool gpu_report_gl_errors(const char *file, int line, const char *str)
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}
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else {
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/* glGetError should have cleared the error flag, so if we get the
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same flag twice that means glGetError itself probably triggered
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the error. This happens on Windows if the GL context is invalid.
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* same flag twice that means glGetError itself probably triggered
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* the error. This happens on Windows if the GL context is invalid.
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*/
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{
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GLenum new_error = glGetError();
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@ -92,22 +92,18 @@ static bool gpu_report_gl_errors(const char *file, int line, const char *str)
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}
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}
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fprintf(
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stderr,
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"%s(%d): ``%s'' -> GL Error (0x%04X - %s): %s\n",
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file,
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line,
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str,
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gl_error,
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gpu_gl_error_symbol(gl_error),
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gpuErrorString(gl_error));
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fprintf(stderr,
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"%s:%d: ``%s'' -> GL Error (0x%04X - %s): %s\n",
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file, line, str, gl_error,
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gpu_gl_error_symbol(gl_error),
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gpuErrorString(gl_error));
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return false;
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}
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}
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const char* gpuErrorString(GLenum err)
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const char *gpuErrorString(GLenum err)
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{
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switch (err) {
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case GL_NO_ERROR:
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@ -208,9 +204,9 @@ void gpu_debug_init(void)
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if (GLEW_KHR_debug) {
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#ifndef GLEW_ES_ONLY
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glDebugMessageCallback(gpu_debug_proc, mxGetCurrentContext());
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_string_marker(sizeof(success), success);
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glDebugMessageCallback(gpu_debug_proc, mxGetCurrentContext());
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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GPU_string_marker(sizeof(success), success);
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#endif
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return;
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}
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@ -324,7 +320,7 @@ void GPU_print_error_debug(const char *str)
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}
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void GPU_assert_no_gl_errors(const char* file, int line, const char* str)
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void GPU_assert_no_gl_errors(const char *file, int line, const char *str)
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{
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if (G.debug) {
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GLboolean gl_ok = gpu_report_gl_errors(file, line, str);
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