Fix T96224: GPU subdiv crash with smooth normals and tangents
Tangents are computed from UVs on the CPU side when using GPU subdivision and require that the normals are available there as well (at least for smooth shading, flat normals can be computed on the fly). This simply adds the missing normals update call for the `MeshRenderData` setup for the subdivision case. Differential Revision: https://developer.blender.org/D14278
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blender-bot
2023-02-14 01:07:44 +01:00
Referenced by issue #96224, Tangent shader node & subdivision surface crashes blender
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@ -870,6 +870,7 @@ static void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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}
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mesh_render_data_update_looptris(mr, MR_ITER_LOOPTRI, MR_DATA_LOOPTRI);
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mesh_render_data_update_normals(mr, MR_DATA_TAN_LOOP_NOR);
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mesh_render_data_update_loose_geom(mr, mbc, MR_ITER_LEDGE | MR_ITER_LVERT, MR_DATA_LOOSE_GEOM);
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DRW_subdivide_loose_geom(subdiv_cache, mbc);
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