Overlay: Fix wrong 3D icon for cubemap lightprobes
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5d5add5de2
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@ -140,7 +140,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
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cb->light_point = BUF_INSTANCE(grp_sub, format, DRW_cache_light_point_lines_get());
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cb->light_spot = BUF_INSTANCE(grp_sub, format, DRW_cache_light_spot_lines_get());
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cb->light_sun = BUF_INSTANCE(grp_sub, format, DRW_cache_light_sun_lines_get());
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cb->probe_cube = BUF_INSTANCE(grp_sub, format, DRW_cache_lightprobe_planar_get());
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cb->probe_cube = BUF_INSTANCE(grp_sub, format, DRW_cache_lightprobe_cube_get());
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cb->probe_grid = BUF_INSTANCE(grp_sub, format, DRW_cache_lightprobe_grid_get());
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cb->probe_planar = BUF_INSTANCE(grp_sub, format, DRW_cache_lightprobe_planar_get());
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cb->solid_quad = BUF_INSTANCE(grp_sub, format, DRW_cache_quad_get());
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@ -707,7 +707,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
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case LIGHTPROBE_TYPE_CUBE:
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instdata.clip_sta = show_clipping ? prb->clipsta : -1.0;
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instdata.clip_end = show_clipping ? prb->clipend : -1.0;
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DRW_buffer_add_entry(cb->probe_grid, color_p, &instdata);
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DRW_buffer_add_entry(cb->probe_cube, color_p, &instdata);
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DRW_buffer_add_entry(cb->groundline, instdata.pos);
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if (show_influence) {
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@ -1636,44 +1636,51 @@ GPUBatch *DRW_cache_speaker_get(void)
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GPUBatch *DRW_cache_lightprobe_cube_get(void)
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{
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if (!SHC.drw_lightprobe_cube) {
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int v_idx = 0;
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GPUVertFormat format = extra_vert_format();
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int v_len = (6 + 3 + (1 + 2 * DIAMOND_NSEGMENTS) * 6) * 2;
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GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(vbo, v_len);
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const float r = 14.0f;
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int v = 0;
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int flag = VCLASS_SCREENSPACE;
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/* Icon */
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const float sin_pi_3 = 0.86602540378f;
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const float cos_pi_3 = 0.5f;
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const float v[7][3] = {
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{0.0f, 1.0f, 0.0f},
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{sin_pi_3, cos_pi_3, 0.0f},
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{sin_pi_3, -cos_pi_3, 0.0f},
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{0.0f, -1.0f, 0.0f},
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{-sin_pi_3, -cos_pi_3, 0.0f},
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{-sin_pi_3, cos_pi_3, 0.0f},
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{0.0f, 0.0f, 0.0f},
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const float p[7][2] = {
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{0.0f, 1.0f},
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{sin_pi_3, cos_pi_3},
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{sin_pi_3, -cos_pi_3},
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{0.0f, -1.0f},
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{-sin_pi_3, -cos_pi_3},
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{-sin_pi_3, cos_pi_3},
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{0.0f, 0.0f},
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};
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/* Position Only 3D format */
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static GPUVertFormat format = {0};
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static struct {
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uint pos;
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} attr_id;
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if (format.attr_len == 0) {
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attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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}
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GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
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GPU_vertbuf_data_alloc(vbo, (6 + 3) * 2);
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for (int i = 0; i < 6; i++) {
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]);
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float t1[2], t2[2];
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copy_v2_v2(t1, p[i]);
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copy_v2_v2(t2, p[(i + 1) % 6]);
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{t1[0] * r, t1[1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{t2[0] * r, t2[1] * r, 0.0f}, flag});
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}
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[1][0] * r, p[1][1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[6][0] * r, p[6][1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[5][0] * r, p[5][1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[6][0] * r, p[6][1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[3][0] * r, p[3][1] * r, 0.0f}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{p[6][0] * r, p[6][1] * r, 0.0f}, flag});
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/* Direction Lines */
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flag = VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE;
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for (int i = 0; i < 6; i++) {
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char axes[] = "zZyYxX";
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float zsta = light_distance_z_get(axes[i], true);
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float zend = light_distance_z_get(axes[i], false);
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0f, 0.0f, zsta}, flag});
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GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0f, 0.0f, zend}, flag});
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circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zsta, flag);
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circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zend, flag);
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}
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[1]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[5]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[3]);
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GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]);
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SHC.drw_lightprobe_cube = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
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}
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