Cleanup: IMB: Put lowercase prefix on static functions
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@ -39,7 +39,7 @@
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/* gpu ibuf utils */
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static void IMB_gpu_get_format(const ImBuf *ibuf,
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static void imb_gpu_get_format(const ImBuf *ibuf,
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bool high_bitdepth,
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eGPUDataFormat *r_data_format,
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eGPUTextureFormat *r_texture_format)
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@ -88,7 +88,7 @@ static bool IMB_gpu_get_compressed_format(const ImBuf *ibuf, eGPUTextureFormat *
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* Apply colormanagement and scale buffer if needed.
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* *r_freedata is set to true if the returned buffer need to be manually freed.
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**/
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static void *IMB_gpu_get_data(const ImBuf *ibuf,
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static void *imb_gpu_get_data(const ImBuf *ibuf,
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const bool do_rescale,
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const int rescale_size[2],
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const bool compress_as_srgb,
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@ -163,7 +163,7 @@ GPUTexture *IMB_touch_gpu_texture(ImBuf *ibuf, int w, int h, int layers, bool us
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{
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eGPUDataFormat data_format;
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eGPUTextureFormat tex_format;
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IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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GPUTexture *tex = GPU_texture_create_nD(
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w, h, layers, 2, NULL, tex_format, data_format, 0, false, NULL);
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@ -190,12 +190,12 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
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eGPUDataFormat data_format;
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eGPUTextureFormat tex_format;
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IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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const bool compress_as_srgb = (tex_format == GPU_SRGB8_A8);
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bool freebuf = false;
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void *data = IMB_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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/* Update Texture. */
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GPU_texture_update_sub(tex, data_format, data, x, y, z, w, h, 1);
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@ -241,12 +241,12 @@ GPUTexture *IMB_create_gpu_texture(ImBuf *ibuf, bool use_high_bitdepth, bool use
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eGPUDataFormat data_format;
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eGPUTextureFormat tex_format;
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IMB_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
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const bool compress_as_srgb = (tex_format == GPU_SRGB8_A8);
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bool freebuf = false;
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void *data = IMB_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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void *data = imb_gpu_get_data(ibuf, do_rescale, size, compress_as_srgb, use_premult, &freebuf);
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/* Create Texture. */
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tex = GPU_texture_create_nD(UNPACK2(size), 0, 2, data, tex_format, data_format, 0, false, NULL);
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