Fix T74426: Crash in the IK Pose Brush preview with null preview chain
After switching tools, the active vertex can be the same and the cursor won't update the previews, so the pose_ik_chain_preview will be null. This often happens in low poly meshes where chances of hovering the same vertex are high. Reviewed By: sergey Maniphest Tasks: T74426 Differential Revision: https://developer.blender.org/D7021
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blender-bot
2023-02-14 09:09:43 +01:00
Referenced by issue #74426, Random crash using Pose Brush
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@ -1477,7 +1477,11 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
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/* Draw pose brush origins. */
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if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
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immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f);
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if (update_previews) {
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/* Just after switching to the Pose Brush, the active vertex can be the same and the
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* cursor won't be tagged to update, so always initialize the preview chain if it is
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* null before drawing it. */
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if (update_previews || !ss->pose_ik_chain_preview) {
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BKE_sculpt_update_object_for_edit(depsgraph, vc.obact, true, false);
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/* Free the previous pose brush preview. */
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