Fix T48388: Undo history sculpt mode not visible
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Notes:
blender-bot
2023-02-14 09:09:43 +01:00
Referenced by issue #48388, Undo History Sculpt Mode Not Visible
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@ -436,7 +436,8 @@ enum {
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UNDOSYSTEM_GLOBAL = 1,
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UNDOSYSTEM_EDITMODE = 2,
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UNDOSYSTEM_PARTICLE = 3,
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UNDOSYSTEM_IMAPAINT = 4
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UNDOSYSTEM_IMAPAINT = 4,
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UNDOSYSTEM_SCULPT = 5,
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};
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static int get_undo_system(bContext *C)
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@ -468,6 +469,10 @@ static int get_undo_system(bContext *C)
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if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE))
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return UNDOSYSTEM_IMAPAINT;
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}
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else if (obact->mode & OB_MODE_SCULPT) {
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if (!ED_undo_paint_empty(UNDO_PAINT_MESH))
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return UNDOSYSTEM_SCULPT;
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}
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}
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if (U.uiflag & USER_GLOBALUNDO)
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return UNDOSYSTEM_GLOBAL;
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@ -495,6 +500,9 @@ static EnumPropertyItem *rna_undo_itemf(bContext *C, int undosys, int *totitem)
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else if (undosys == UNDOSYSTEM_IMAPAINT) {
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name = ED_undo_paint_get_name(C, UNDO_PAINT_IMAGE, i, &active);
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}
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else if (undosys == UNDOSYSTEM_SCULPT) {
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name = ED_undo_paint_get_name(C, UNDO_PAINT_MESH, i, &active);
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}
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else {
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name = BKE_undo_get_name(i, &active);
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}
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@ -576,6 +584,9 @@ static int undo_history_exec(bContext *C, wmOperator *op)
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else if (undosys == UNDOSYSTEM_IMAPAINT) {
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ED_undo_paint_step_num(C, UNDO_PAINT_IMAGE, item);
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}
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else if (undosys == UNDOSYSTEM_SCULPT) {
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ED_undo_paint_step_num(C, UNDO_PAINT_MESH, item);
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}
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else {
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ED_viewport_render_kill_jobs(CTX_wm_manager(C), CTX_data_main(C), true);
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BKE_undo_number(C, item);
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