Fix T85194: Smart UV does not respect "Correct Aspect" correctly

This lead to wrong, stretched UVs regardless of the ON/OFF state of
"Correct Aspect" option (some code in the operator respected this
setting properly, whereas it was hardcoded in another part).

Before rB9296ba867462, `uvedit_pack_islands_multi` was always called
with `correct_aspect` = false for the UnwrapOptions.
After rB9296ba867462, `ED_uvedit_pack_islands_multi` was always called
with `correct_aspect` = true for the UVPackIsland_Params.

Both seem wrong [in that they do not take the operator setting into
account]. Now respect that setting [same as the following
`uv_map_clip_correct_multi` does as well btw.]

Now results match 2.90 [where this was still python] perfectly.

Maniphest Tasks: T85194

Differential Revision: https://developer.blender.org/D10246
This commit is contained in:
Philipp Oeser 2021-01-29 14:52:48 +01:00
parent 3ae74bcd29
commit d917d7cf94
Notes: blender-bot 2023-02-14 08:59:10 +01:00
Referenced by issue #85194, Smart UV project produces wrong, stretched UVs regardless of "Correct Aspect" option state
1 changed files with 2 additions and 1 deletions

View File

@ -2165,6 +2165,7 @@ static int smart_project_exec(bContext *C, wmOperator *op)
scene->toolsettings->uvcalc_margin = island_margin;
/* Depsgraph refresh functions are called here. */
const bool correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect");
ED_uvedit_pack_islands_multi(scene,
objects_changed,
object_changed_len,
@ -2173,7 +2174,7 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* We could make this optional. */
.rotate_align_axis = 1,
.only_selected_faces = true,
.correct_aspect = true,
.correct_aspect = correct_aspect,
.use_seams = true,
});