Fix warning when initializing the IK chain in the Pose Brush
The code removed was left there from an early prototype and it was not doing anything. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6741
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@ -4086,9 +4086,7 @@ SculptPoseIKChain *sculpt_pose_ik_chain_init(Sculpt *sd,
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const float radius)
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{
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float chain_end[3];
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float chain_segment_len = len_v3v3(initial_location, chain_end) / br->pose_ik_segments;
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chain_segment_len = radius * (1.0f + br->pose_offset);
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const float chain_segment_len = radius * (1.0f + br->pose_offset);
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float next_chain_segment_target[3];
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int totvert = sculpt_vertex_count_get(ss);
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