Fix T90364: buttons (partially) behind animchannel search block search
When channels are scrolled to be (partially) behind the search bar, their widget buttons would still be interactive, preventing the seach buttons to be usable. We have to make sure the events are consumed from the search and dont reach other UI blocks. We can do so by flagging the block `UI_BLOCK_CLIP_EVENTS` -- but also have to make sure the bounds are calculated correctly (otherwise the check relating `UI_BLOCK_CLIP_EVENTS` in `ui_but_find_mouse_over_ex` wont trigger properly. Maniphest Tasks: T90364 Differential Revision: https://developer.blender.org/D12103
This commit is contained in:
parent
b35a96e195
commit
dbd34a5acb
Notes:
blender-bot
2023-02-13 23:16:02 +01:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93 Referenced by issue #90364, Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle.
|
@ -244,6 +244,10 @@ void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDope
|
|||
UI_block_align_end(block);
|
||||
UI_block_layout_resolve(block, NULL, NULL);
|
||||
|
||||
/* Make sure the events are consumed from the search and dont reach other UI blocks since this is
|
||||
* drawn on top of animchannels. */
|
||||
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
|
||||
UI_block_bounds_set_normal(block, 0);
|
||||
UI_block_end(C, block);
|
||||
UI_block_draw(C, block);
|
||||
|
||||
|
|
Loading…
Reference in New Issue