Weld Modifier: Reduce size of the leaf nodes to half
This improves performance by reducing the amount of false positives. A self overlap is made, so the distance from the vertices in the overlap nodes is actually added.
This commit is contained in:
parent
5472ae6fdf
commit
deb59c25c0
|
@ -1602,6 +1602,7 @@ static bool bvhtree_weld_overlap_cb(void *userdata, int index_a, int index_b, in
|
|||
struct WeldOverlapData *data = userdata;
|
||||
const MVert *mvert = data->mvert;
|
||||
const float dist_sq = len_squared_v3v3(mvert[index_a].co, mvert[index_b].co);
|
||||
BLI_assert(dist_sq <= ((data->merge_dist_sq + FLT_EPSILON) * 3));
|
||||
return dist_sq <= data->merge_dist_sq;
|
||||
}
|
||||
return false;
|
||||
|
@ -1646,7 +1647,7 @@ static Mesh *weldModifier_doWeld(WeldModifierData *wmd, const ModifierEvalContex
|
|||
/* TODO: For a better performanse use KD-Tree. */
|
||||
struct BVHTreeFromMesh treedata;
|
||||
BVHTree *bvhtree = bvhtree_from_mesh_verts_ex(
|
||||
&treedata, mvert, totvert, false, v_mask, v_mask_act, wmd->merge_dist, 2, 6, 0, NULL);
|
||||
&treedata, mvert, totvert, false, v_mask, v_mask_act, wmd->merge_dist / 2, 2, 6, 0, NULL);
|
||||
|
||||
if (v_mask) {
|
||||
MEM_freeN(v_mask);
|
||||
|
|
Loading…
Reference in New Issue