Freestyle: fix for typos in Python API docstrings.

This commit is contained in:
Tamito Kajiyama 2014-04-09 15:56:41 +09:00
parent a068dda5f3
commit dfbd994aaf
Notes: blender-bot 2023-02-14 10:49:41 +01:00
Referenced by issue #39663, Blender crashes when trying to triangulate uv unwrapped mesh
Referenced by issue #39653, Blender crashes when scaling or rotating in UV Image Editor
2 changed files with 2 additions and 2 deletions

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@ -46,7 +46,7 @@ PyDoc_STRVAR(FEdge_doc,
"silhouettes, the FEdge is oriented so that the visible face lies on\n"
"the left of the edge. For borders, the FEdge is oriented so that the\n"
"face lies on the left of the edge. An FEdge can represent an initial\n"
"edge of the mesh or runs accross a face of the initial mesh depending\n"
"edge of the mesh or runs across a face of the initial mesh depending\n"
"on the smoothness or sharpness of the mesh. This class is specialized\n"
"into a smooth and a sharp version since their properties slightly vary\n"
"from one to the other.\n"

View File

@ -68,7 +68,7 @@ static char SmoothingShader___doc__[] =
" Smoothes the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion accross corners.\n"
" prevent the diffusion across corners.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n";