Freestyle: fix for typos in Python API docstrings.
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blender-bot
2023-02-14 10:49:41 +01:00
Referenced by issue #39663, Blender crashes when trying to triangulate uv unwrapped mesh Referenced by issue #39653, Blender crashes when scaling or rotating in UV Image Editor
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@ -46,7 +46,7 @@ PyDoc_STRVAR(FEdge_doc,
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"silhouettes, the FEdge is oriented so that the visible face lies on\n"
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"the left of the edge. For borders, the FEdge is oriented so that the\n"
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"face lies on the left of the edge. An FEdge can represent an initial\n"
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"edge of the mesh or runs accross a face of the initial mesh depending\n"
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"edge of the mesh or runs across a face of the initial mesh depending\n"
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"on the smoothness or sharpness of the mesh. This class is specialized\n"
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"into a smooth and a sharp version since their properties slightly vary\n"
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"from one to the other.\n"
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@ -68,7 +68,7 @@ static char SmoothingShader___doc__[] =
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" Smoothes the stroke by moving the vertices to make the stroke\n"
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" smoother. Uses curvature flow to converge towards a curve of\n"
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" constant curvature. The diffusion method we use is anisotropic to\n"
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" prevent the diffusion accross corners.\n"
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" prevent the diffusion across corners.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`Stroke`\n";
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