Fix T72128: Overlay: Edge indices stacking on top of edge measurements
Make indices accommodate into the measures of edgelength and edgeangle so this results in a nice stack of up to three rows. Maniphest Tasks: T72128 Differential Revision: https://developer.blender.org/D6357
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Notes:
blender-bot
2023-02-14 06:46:23 +01:00
Referenced by issue #72128, Edge Length etc overlays stacks on top of each other making them hard to read
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@ -213,14 +213,23 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
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float grid = unit->system ? unit->scale_length : v3d->grid;
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const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0;
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const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0;
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/* when 2 edge-info options are enabled, space apart */
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const bool do_edge_textpair = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) &&
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(v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG);
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const short edge_texpair_sep = (short)(5.0f * U.dpi_fac);
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float clip_planes[4][4];
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/* allow for displaying shape keys and deform mods */
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BMIter iter;
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/* when 2 or more edge-info options are enabled, space apart */
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short edge_tex_count = 0;
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if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
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edge_tex_count += 1;
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}
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if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
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edge_tex_count += 1;
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}
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if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) && (em->selectmode & SCE_SELECT_EDGE)) {
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edge_tex_count += 1;
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}
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const short edge_tex_sep = (short)((edge_tex_count - 1) * 5.0f * U.dpi_fac);
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/* make the precision of the display value proportionate to the gridsize */
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if (grid <= 0.01f) {
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@ -290,7 +299,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
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numstr,
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numstr_len,
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0,
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(do_edge_textpair) ? edge_texpair_sep : 0,
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edge_tex_sep,
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txt_flag,
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col);
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}
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@ -352,7 +361,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
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numstr,
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numstr_len,
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0,
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(do_edge_textpair) ? -edge_texpair_sep : 0,
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-edge_tex_sep,
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txt_flag,
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col);
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}
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@ -494,6 +503,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
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if (em->selectmode & SCE_SELECT_EDGE) {
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BMEdge *e;
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const bool use_edge_tex_sep = (edge_tex_count == 2);
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const bool use_edge_tex_len = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN);
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BM_ITER_MESH_INDEX (e, &iter, em->bm, BM_EDGES_OF_MESH, i) {
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if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
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float v1_clip[3], v2_clip[3];
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@ -506,7 +518,14 @@ void DRW_text_edit_mesh_measure_stats(ARegion *ar,
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mul_m4_v3(ob->obmat, vmid);
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numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
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DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col);
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DRW_text_cache_add(dt,
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vmid,
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numstr,
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numstr_len,
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0,
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(use_edge_tex_sep) ? (use_edge_tex_len) ? -edge_tex_sep : edge_tex_sep : 0,
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txt_flag,
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col);
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}
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}
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}
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