Fix T80993: Crash duplicating inactive workspace
We need to check for the property editor's runtime struct before duplicating it.
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blender-bot
2023-10-04 09:42:55 +02:00
Referenced by issue #90455, Transparent Object intersecting shows artefacts in Render, but not in VP preview render Referenced by issue #81033, Eevee Light Artifacts World Volume - Video Referenced by issue #80993, duplicate workspace results in instant crash
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@ -132,8 +132,10 @@ static SpaceLink *buttons_duplicate(SpaceLink *sl)
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/* clear or remove stuff from old */
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sbutsn->path = NULL;
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sbutsn->texuser = NULL;
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sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
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sbutsn->runtime->search_string[0] = '\0';
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if (sfile_old->runtime != NULL) {
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sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
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sbutsn->runtime->search_string[0] = '\0';
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}
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return (SpaceLink *)sbutsn;
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}
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