UI: Avoid rebuilding outliner tree when changing area size
In big files, ie typical production files, resizing the outliner area would be very slow. The outliner tree would be rebuilt then, which can easily be avoided.
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@ -1556,7 +1556,14 @@ static void region_rect_recursive(
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/* Tag for redraw if size changes. */
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if (region->winx != prev_winx || region->winy != prev_winy) {
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ED_region_tag_redraw(region);
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/* 3D View needs a full rebuild in case a progressive render runs. Rest can live with
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* no-rebuild (e.g. Outliner) */
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if (area->spacetype == SPACE_VIEW3D) {
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ED_region_tag_redraw(region);
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}
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else {
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ED_region_tag_redraw_no_rebuild(region);
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}
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}
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/* Clear, initialize on demand. */
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@ -1761,7 +1761,7 @@ static void area_move_apply_do(const bContext *C,
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screen->do_refresh = true;
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redraw_all = true;
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}
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ED_area_tag_redraw(area);
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ED_area_tag_redraw_no_rebuild(area);
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}
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}
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if (redraw_all) {
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