Cleanup: rename bdata to boundary

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8556
This commit is contained in:
Pablo Dobarro 2020-08-12 23:38:36 +02:00
parent 701a026d95
commit e371378c8b
3 changed files with 168 additions and 157 deletions

View File

@ -6371,8 +6371,8 @@ void SCULPT_cache_free(StrokeCache *cache)
}
for (int i = 0; i < PAINT_SYMM_AREAS; i++) {
if (cache->bdata[i]) {
SCULPT_boundary_data_free(cache->bdata[i]);
if (cache->boundaries[i]) {
SCULPT_boundary_data_free(cache->boundaries[i]);
}
}

View File

@ -130,38 +130,39 @@ static int sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
* deformations usually need in the boundary. */
static int BOUNDARY_INDICES_BLOCK_SIZE = 300;
static void sculpt_boundary_index_add(SculptBoundary *bdata,
static void sculpt_boundary_index_add(SculptBoundary *boundary,
const int new_index,
const float distance,
GSet *included_vertices)
{
bdata->vertices[bdata->num_vertices] = new_index;
if (bdata->distance) {
bdata->distance[new_index] = distance;
boundary->vertices[boundary->num_vertices] = new_index;
if (boundary->distance) {
boundary->distance[new_index] = distance;
}
if (included_vertices) {
BLI_gset_add(included_vertices, POINTER_FROM_INT(new_index));
}
bdata->num_vertices++;
if (bdata->num_vertices >= bdata->vertices_capacity) {
bdata->vertices_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
bdata->vertices = MEM_reallocN_id(
bdata->vertices, bdata->vertices_capacity * sizeof(int), "boundary indices");
boundary->num_vertices++;
if (boundary->num_vertices >= boundary->vertices_capacity) {
boundary->vertices_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
boundary->vertices = MEM_reallocN_id(
boundary->vertices, boundary->vertices_capacity * sizeof(int), "boundary indices");
}
};
static void sculpt_boundary_preview_edge_add(SculptBoundary *bdata, const int v1, const int v2)
static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary, const int v1, const int v2)
{
bdata->edges[bdata->num_edges].v1 = v1;
bdata->edges[bdata->num_edges].v2 = v2;
bdata->num_edges++;
boundary->edges[boundary->num_edges].v1 = v1;
boundary->edges[boundary->num_edges].v2 = v2;
boundary->num_edges++;
if (bdata->num_edges >= bdata->edges_capacity) {
bdata->edges_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
bdata->edges = MEM_reallocN_id(
bdata->edges, bdata->edges_capacity * sizeof(SculptBoundaryPreviewEdge), "boundary edges");
if (boundary->num_edges >= boundary->edges_capacity) {
boundary->edges_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
boundary->edges = MEM_reallocN_id(boundary->edges,
boundary->edges_capacity * sizeof(SculptBoundaryPreviewEdge),
"boundary edges");
}
};
@ -203,7 +204,7 @@ static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
*/
typedef struct BoundaryFloodFillData {
SculptBoundary *bdata;
SculptBoundary *boundary;
GSet *included_vertices;
EdgeSet *preview_edges;
@ -215,15 +216,16 @@ static bool boundary_floodfill_cb(
SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
{
BoundaryFloodFillData *data = userdata;
SculptBoundary *bdata = data->bdata;
SculptBoundary *boundary = data->boundary;
if (SCULPT_vertex_is_boundary(ss, to_v)) {
const float edge_len = len_v3v3(SCULPT_vertex_co_get(ss, from_v),
SCULPT_vertex_co_get(ss, to_v));
const float distance_boundary_to_dst = bdata->distance ? bdata->distance[from_v] + edge_len :
0.0f;
sculpt_boundary_index_add(bdata, to_v, distance_boundary_to_dst, data->included_vertices);
const float distance_boundary_to_dst = boundary->distance ?
boundary->distance[from_v] + edge_len :
0.0f;
sculpt_boundary_index_add(boundary, to_v, distance_boundary_to_dst, data->included_vertices);
if (!is_duplicate) {
sculpt_boundary_preview_edge_add(bdata, from_v, to_v);
sculpt_boundary_preview_edge_add(boundary, from_v, to_v);
}
return sculpt_boundary_is_vertex_in_editable_boundary(ss, to_v);
}
@ -231,31 +233,32 @@ static bool boundary_floodfill_cb(
}
static void sculpt_boundary_indices_init(SculptSession *ss,
SculptBoundary *bdata,
SculptBoundary *boundary,
const bool init_boundary_distances,
const int initial_boundary_index)
{
const int totvert = SCULPT_vertex_count_get(ss);
bdata->vertices = MEM_malloc_arrayN(
boundary->vertices = MEM_malloc_arrayN(
BOUNDARY_INDICES_BLOCK_SIZE, sizeof(int), "boundary indices");
if (init_boundary_distances) {
bdata->distance = MEM_calloc_arrayN(totvert, sizeof(float), "boundary distances");
boundary->distance = MEM_calloc_arrayN(totvert, sizeof(float), "boundary distances");
}
bdata->edges = MEM_malloc_arrayN(
boundary->edges = MEM_malloc_arrayN(
BOUNDARY_INDICES_BLOCK_SIZE, sizeof(SculptBoundaryPreviewEdge), "boundary edges");
GSet *included_vertices = BLI_gset_int_new_ex("included vertices", BOUNDARY_INDICES_BLOCK_SIZE);
SculptFloodFill flood;
SCULPT_floodfill_init(ss, &flood);
bdata->initial_vertex = initial_boundary_index;
copy_v3_v3(bdata->initial_vertex_position, SCULPT_vertex_co_get(ss, bdata->initial_vertex));
sculpt_boundary_index_add(bdata, initial_boundary_index, 0.0f, included_vertices);
boundary->initial_vertex = initial_boundary_index;
copy_v3_v3(boundary->initial_vertex_position,
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
sculpt_boundary_index_add(boundary, initial_boundary_index, 0.0f, included_vertices);
SCULPT_floodfill_add_initial(&flood, initial_boundary_index);
BoundaryFloodFillData fdata = {
.bdata = bdata,
.boundary = boundary,
.included_vertices = included_vertices,
.last_visited_vertex = BOUNDARY_VERTEX_NONE,
@ -271,8 +274,8 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, fdata.last_visited_vertex, ni) {
if (BLI_gset_haskey(included_vertices, POINTER_FROM_INT(ni.index)) &&
sculpt_boundary_is_vertex_in_editable_boundary(ss, ni.index)) {
sculpt_boundary_preview_edge_add(bdata, fdata.last_visited_vertex, ni.index);
bdata->forms_loop = true;
sculpt_boundary_preview_edge_add(boundary, fdata.last_visited_vertex, ni.index);
boundary->forms_loop = true;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@ -288,7 +291,7 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
* the closest one.
*/
static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptBoundary *bdata,
SculptBoundary *boundary,
const int initial_vertex,
const float radius)
{
@ -296,12 +299,12 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
const bool has_duplicates = BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
bdata->edit_info = MEM_malloc_arrayN(
boundary->edit_info = MEM_malloc_arrayN(
totvert, sizeof(SculptBoundaryEditInfo), "Boundary edit info");
for (int i = 0; i < totvert; i++) {
bdata->edit_info[i].original_vertex = BOUNDARY_VERTEX_NONE;
bdata->edit_info[i].num_propagation_steps = BOUNDARY_STEPS_NONE;
boundary->edit_info[i].original_vertex = BOUNDARY_VERTEX_NONE;
boundary->edit_info[i].num_propagation_steps = BOUNDARY_STEPS_NONE;
}
GSQueue *current_iteration = BLI_gsqueue_new(sizeof(int));
@ -310,23 +313,23 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
/* Initialized the first iteration with the vertices already in the boundary. This is propagation
* step 0. */
BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(SCULPT_vertex_count_get(ss), "visited_vertices");
for (int i = 0; i < bdata->num_vertices; i++) {
bdata->edit_info[bdata->vertices[i]].original_vertex = bdata->vertices[i];
bdata->edit_info[bdata->vertices[i]].num_propagation_steps = 0;
for (int i = 0; i < boundary->num_vertices; i++) {
boundary->edit_info[boundary->vertices[i]].original_vertex = boundary->vertices[i];
boundary->edit_info[boundary->vertices[i]].num_propagation_steps = 0;
/* This ensures that all duplicate vertices in the boundary have the same original_vertex
* index, so the deformation for them will be the same. */
if (has_duplicates) {
SculptVertexNeighborIter ni_duplis;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, bdata->vertices[i], ni_duplis) {
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, boundary->vertices[i], ni_duplis) {
if (ni_duplis.is_duplicate) {
bdata->edit_info[ni_duplis.index].original_vertex = bdata->vertices[i];
boundary->edit_info[ni_duplis.index].original_vertex = boundary->vertices[i];
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
}
BLI_gsqueue_push(current_iteration, &bdata->vertices[i]);
BLI_gsqueue_push(current_iteration, &boundary->vertices[i]);
}
int num_propagation_steps = 0;
@ -336,7 +339,7 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
/* This steps is further away from the boundary than the brush radius, so stop adding more
* steps. */
if (accum_distance > radius) {
bdata->max_propagation_steps = num_propagation_steps;
boundary->max_propagation_steps = num_propagation_steps;
break;
}
@ -346,19 +349,20 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptVertexNeighborIter ni;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
if (bdata->edit_info[ni.index].num_propagation_steps == BOUNDARY_STEPS_NONE) {
bdata->edit_info[ni.index].original_vertex = bdata->edit_info[from_v].original_vertex;
if (boundary->edit_info[ni.index].num_propagation_steps == BOUNDARY_STEPS_NONE) {
boundary->edit_info[ni.index].original_vertex =
boundary->edit_info[from_v].original_vertex;
BLI_BITMAP_ENABLE(visited_vertices, ni.index);
if (ni.is_duplicate) {
/* Grids duplicates handling. */
bdata->edit_info[ni.index].num_propagation_steps =
bdata->edit_info[from_v].num_propagation_steps;
boundary->edit_info[ni.index].num_propagation_steps =
boundary->edit_info[from_v].num_propagation_steps;
}
else {
bdata->edit_info[ni.index].num_propagation_steps =
bdata->edit_info[from_v].num_propagation_steps + 1;
boundary->edit_info[ni.index].num_propagation_steps =
boundary->edit_info[from_v].num_propagation_steps + 1;
BLI_gsqueue_push(next_iteration, &ni.index);
@ -370,10 +374,10 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptVertexNeighborIter ni_duplis;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, ni.index, ni_duplis) {
if (ni_duplis.is_duplicate) {
bdata->edit_info[ni_duplis.index].original_vertex =
bdata->edit_info[from_v].original_vertex;
bdata->edit_info[ni_duplis.index].num_propagation_steps =
bdata->edit_info[from_v].num_propagation_steps + 1;
boundary->edit_info[ni_duplis.index].original_vertex =
boundary->edit_info[from_v].original_vertex;
boundary->edit_info[ni_duplis.index].num_propagation_steps =
boundary->edit_info[from_v].num_propagation_steps + 1;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
@ -381,9 +385,9 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
/* Check the distance using the vertex that was propagated from the initial vertex that
* was used to initialize the boundary. */
if (bdata->edit_info[from_v].original_vertex == initial_vertex) {
bdata->pivot_vertex = ni.index;
copy_v3_v3(bdata->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.index));
if (boundary->edit_info[from_v].original_vertex == initial_vertex) {
boundary->pivot_vertex = ni.index;
copy_v3_v3(boundary->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.index));
accum_distance += len_v3v3(SCULPT_vertex_co_get(ss, from_v),
SCULPT_vertex_co_get(ss, ni.index));
}
@ -419,7 +423,7 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
* on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
*/
static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
SculptBoundary *bdata,
SculptBoundary *boundary,
Brush *brush,
const float radius)
{
@ -427,24 +431,24 @@ static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
BKE_curvemapping_init(brush->curve);
for (int i = 0; i < totvert; i++) {
if (bdata->edit_info[i].num_propagation_steps != -1) {
bdata->edit_info[i].strength_factor = BKE_brush_curve_strength(
brush, bdata->edit_info[i].num_propagation_steps, bdata->max_propagation_steps);
if (boundary->edit_info[i].num_propagation_steps != -1) {
boundary->edit_info[i].strength_factor = BKE_brush_curve_strength(
brush, boundary->edit_info[i].num_propagation_steps, boundary->max_propagation_steps);
}
if (bdata->edit_info[i].original_vertex == bdata->initial_vertex) {
if (boundary->edit_info[i].original_vertex == boundary->initial_vertex) {
/* All vertices that are propagated from the original vertex won't be affected by the
* boundary falloff, so there is no need to calculate anything else. */
continue;
}
if (!bdata->distance) {
if (!boundary->distance) {
/* There are falloff modes that do not require to modify the previously calculated falloff
* based on boundary distances. */
continue;
}
const float boundary_distance = bdata->distance[bdata->edit_info[i].original_vertex];
const float boundary_distance = boundary->distance[boundary->edit_info[i].original_vertex];
float falloff_distance = 0.0f;
float direction = 1.0f;
@ -471,8 +475,8 @@ static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
BLI_assert(false);
}
bdata->edit_info[i].strength_factor *= direction * BKE_brush_curve_strength(
brush, falloff_distance, radius);
boundary->edit_info[i].strength_factor *= direction * BKE_brush_curve_strength(
brush, falloff_distance, radius);
}
}
@ -501,116 +505,118 @@ SculptBoundary *SCULPT_boundary_data_init(Object *object,
return NULL;
}
SculptBoundary *bdata = MEM_callocN(sizeof(SculptBoundary), "Boundary edit data");
SculptBoundary *boundary = MEM_callocN(sizeof(SculptBoundary), "Boundary edit data");
const bool init_boundary_distances = brush->boundary_falloff_type !=
BRUSH_BOUNDARY_FALLOFF_CONSTANT;
sculpt_boundary_indices_init(ss, bdata, init_boundary_distances, boundary_initial_vertex);
sculpt_boundary_indices_init(ss, boundary, init_boundary_distances, boundary_initial_vertex);
const float boundary_radius = radius * (1.0f + brush->boundary_offset);
sculpt_boundary_edit_data_init(ss, bdata, boundary_initial_vertex, boundary_radius);
sculpt_boundary_edit_data_init(ss, boundary, boundary_initial_vertex, boundary_radius);
return bdata;
return boundary;
}
void SCULPT_boundary_data_free(SculptBoundary *bdata)
void SCULPT_boundary_data_free(SculptBoundary *boundary)
{
MEM_SAFE_FREE(bdata->vertices);
MEM_SAFE_FREE(bdata->distance);
MEM_SAFE_FREE(bdata->edit_info);
MEM_SAFE_FREE(bdata->bend.pivot_positions);
MEM_SAFE_FREE(bdata->bend.pivot_rotation_axis);
MEM_SAFE_FREE(bdata->slide.directions);
MEM_SAFE_FREE(bdata);
MEM_SAFE_FREE(boundary->vertices);
MEM_SAFE_FREE(boundary->distance);
MEM_SAFE_FREE(boundary->edit_info);
MEM_SAFE_FREE(boundary->bend.pivot_positions);
MEM_SAFE_FREE(boundary->bend.pivot_rotation_axis);
MEM_SAFE_FREE(boundary->slide.directions);
MEM_SAFE_FREE(boundary);
}
/* These functions initialize the required vectors for the desired deformation using the
* SculptBoundaryEditInfo. They calculate the data using the vertices that have the
* max_propagation_steps value and them this data is copied to the rest of the vertices using the
* original vertex index. */
static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *bdata)
static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *boundary)
{
const int totvert = SCULPT_vertex_count_get(ss);
bdata->bend.pivot_rotation_axis = MEM_calloc_arrayN(
boundary->bend.pivot_rotation_axis = MEM_calloc_arrayN(
totvert, 3 * sizeof(float), "pivot rotation axis");
bdata->bend.pivot_positions = MEM_calloc_arrayN(totvert, 3 * sizeof(float), "pivot positions");
boundary->bend.pivot_positions = MEM_calloc_arrayN(
totvert, 3 * sizeof(float), "pivot positions");
for (int i = 0; i < totvert; i++) {
if (bdata->edit_info[i].num_propagation_steps == bdata->max_propagation_steps) {
if (boundary->edit_info[i].num_propagation_steps == boundary->max_propagation_steps) {
float dir[3];
float normal[3];
SCULPT_vertex_normal_get(ss, i, normal);
sub_v3_v3v3(dir,
SCULPT_vertex_co_get(ss, bdata->edit_info[i].original_vertex),
SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
SCULPT_vertex_co_get(ss, i));
cross_v3_v3v3(
bdata->bend.pivot_rotation_axis[bdata->edit_info[i].original_vertex], dir, normal);
normalize_v3(bdata->bend.pivot_rotation_axis[bdata->edit_info[i].original_vertex]);
copy_v3_v3(bdata->bend.pivot_positions[bdata->edit_info[i].original_vertex],
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex], dir, normal);
normalize_v3(boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
copy_v3_v3(boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex],
SCULPT_vertex_co_get(ss, i));
}
}
for (int i = 0; i < totvert; i++) {
if (bdata->edit_info[i].num_propagation_steps != BOUNDARY_STEPS_NONE) {
copy_v3_v3(bdata->bend.pivot_positions[i],
bdata->bend.pivot_positions[bdata->edit_info[i].original_vertex]);
copy_v3_v3(bdata->bend.pivot_rotation_axis[i],
bdata->bend.pivot_rotation_axis[bdata->edit_info[i].original_vertex]);
if (boundary->edit_info[i].num_propagation_steps != BOUNDARY_STEPS_NONE) {
copy_v3_v3(boundary->bend.pivot_positions[i],
boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex]);
copy_v3_v3(boundary->bend.pivot_rotation_axis[i],
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
}
}
}
static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *bdata)
static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *boundary)
{
const int totvert = SCULPT_vertex_count_get(ss);
bdata->slide.directions = MEM_calloc_arrayN(totvert, 3 * sizeof(float), "slide directions");
boundary->slide.directions = MEM_calloc_arrayN(totvert, 3 * sizeof(float), "slide directions");
for (int i = 0; i < totvert; i++) {
if (bdata->edit_info[i].num_propagation_steps == bdata->max_propagation_steps) {
sub_v3_v3v3(bdata->slide.directions[bdata->edit_info[i].original_vertex],
SCULPT_vertex_co_get(ss, bdata->edit_info[i].original_vertex),
if (boundary->edit_info[i].num_propagation_steps == boundary->max_propagation_steps) {
sub_v3_v3v3(boundary->slide.directions[boundary->edit_info[i].original_vertex],
SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
SCULPT_vertex_co_get(ss, i));
normalize_v3(bdata->slide.directions[bdata->edit_info[i].original_vertex]);
normalize_v3(boundary->slide.directions[boundary->edit_info[i].original_vertex]);
}
}
for (int i = 0; i < totvert; i++) {
if (bdata->edit_info[i].num_propagation_steps != BOUNDARY_STEPS_NONE) {
copy_v3_v3(bdata->slide.directions[i],
bdata->slide.directions[bdata->edit_info[i].original_vertex]);
if (boundary->edit_info[i].num_propagation_steps != BOUNDARY_STEPS_NONE) {
copy_v3_v3(boundary->slide.directions[i],
boundary->slide.directions[boundary->edit_info[i].original_vertex]);
}
}
}
static void sculpt_boundary_twist_data_init(SculptSession *ss, SculptBoundary *bdata)
static void sculpt_boundary_twist_data_init(SculptSession *ss, SculptBoundary *boundary)
{
zero_v3(bdata->twist.pivot_position);
float(*poly_verts)[3] = MEM_malloc_arrayN(bdata->num_vertices, sizeof(float) * 3, "poly verts");
for (int i = 0; i < bdata->num_vertices; i++) {
add_v3_v3(bdata->twist.pivot_position, SCULPT_vertex_co_get(ss, bdata->vertices[i]));
copy_v3_v3(poly_verts[i], SCULPT_vertex_co_get(ss, bdata->vertices[i]));
zero_v3(boundary->twist.pivot_position);
float(*poly_verts)[3] = MEM_malloc_arrayN(
boundary->num_vertices, sizeof(float) * 3, "poly verts");
for (int i = 0; i < boundary->num_vertices; i++) {
add_v3_v3(boundary->twist.pivot_position, SCULPT_vertex_co_get(ss, boundary->vertices[i]));
copy_v3_v3(poly_verts[i], SCULPT_vertex_co_get(ss, boundary->vertices[i]));
}
mul_v3_fl(bdata->twist.pivot_position, 1.0f / bdata->num_vertices);
if (bdata->forms_loop) {
normal_poly_v3(bdata->twist.rotation_axis, poly_verts, bdata->num_vertices);
mul_v3_fl(boundary->twist.pivot_position, 1.0f / boundary->num_vertices);
if (boundary->forms_loop) {
normal_poly_v3(boundary->twist.rotation_axis, poly_verts, boundary->num_vertices);
}
else {
sub_v3_v3v3(bdata->twist.rotation_axis,
SCULPT_vertex_co_get(ss, bdata->pivot_vertex),
SCULPT_vertex_co_get(ss, bdata->initial_vertex));
normalize_v3(bdata->twist.rotation_axis);
sub_v3_v3v3(boundary->twist.rotation_axis,
SCULPT_vertex_co_get(ss, boundary->pivot_vertex),
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
normalize_v3(boundary->twist.rotation_axis);
}
MEM_freeN(poly_verts);
}
static float sculpt_boundary_displacement_from_grab_delta_get(SculptSession *ss,
SculptBoundary *bdata)
SculptBoundary *boundary)
{
float plane[4];
float pos[3];
float normal[3];
sub_v3_v3v3(normal, ss->cache->initial_location, bdata->initial_pivot_position);
sub_v3_v3v3(normal, ss->cache->initial_location, boundary->initial_pivot_position);
normalize_v3(normal);
plane_from_point_normal_v3(plane, ss->cache->initial_location, normal);
add_v3_v3v3(pos, ss->cache->initial_location, ss->cache->grab_delta_symmetry);
@ -625,7 +631,7 @@ static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *bdata = ss->cache->bdata[symm_area];
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = data->sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
const float strength = ss->cache->bstrength;
@ -634,7 +640,7 @@ static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, bdata);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
float angle_factor = disp / ss->cache->radius;
/* Angle Snapping when inverting the brush. */
if (ss->cache->invert) {
@ -645,17 +651,18 @@ static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (bdata->edit_info[vd.index].num_propagation_steps != -1) {
if (boundary->edit_info[vd.index].num_propagation_steps != -1) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (SCULPT_check_vertex_pivot_symmetry(orig_data.co, bdata->initial_vertex_position, symm)) {
if (SCULPT_check_vertex_pivot_symmetry(
orig_data.co, boundary->initial_vertex_position, symm)) {
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
float t_orig_co[3];
sub_v3_v3v3(t_orig_co, orig_data.co, bdata->bend.pivot_positions[vd.index]);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->bend.pivot_positions[vd.index]);
rotate_v3_v3v3fl(vd.co,
t_orig_co,
bdata->bend.pivot_rotation_axis[vd.index],
angle * bdata->edit_info[vd.index].strength_factor * mask);
add_v3_v3(vd.co, bdata->bend.pivot_positions[vd.index]);
boundary->bend.pivot_rotation_axis[vd.index],
angle * boundary->edit_info[vd.index].strength_factor * mask);
add_v3_v3(vd.co, boundary->bend.pivot_positions[vd.index]);
}
}
@ -673,7 +680,7 @@ static void do_boundary_brush_slide_task_cb_ex(void *__restrict userdata,
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *bdata = ss->cache->bdata[symm_area];
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = data->sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
const float strength = ss->cache->bstrength;
@ -682,19 +689,20 @@ static void do_boundary_brush_slide_task_cb_ex(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, bdata);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (bdata->edit_info[vd.index].num_propagation_steps != -1) {
if (boundary->edit_info[vd.index].num_propagation_steps != -1) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (SCULPT_check_vertex_pivot_symmetry(orig_data.co, bdata->initial_vertex_position, symm)) {
if (SCULPT_check_vertex_pivot_symmetry(
orig_data.co, boundary->initial_vertex_position, symm)) {
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
madd_v3_v3v3fl(vd.co,
orig_data.co,
bdata->slide.directions[vd.index],
bdata->edit_info[vd.index].strength_factor * disp * mask * strength);
boundary->slide.directions[vd.index],
boundary->edit_info[vd.index].strength_factor * disp * mask * strength);
}
}
@ -712,7 +720,7 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *bdata = ss->cache->bdata[symm_area];
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = data->sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
const float strength = ss->cache->bstrength;
@ -721,21 +729,22 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, bdata);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (bdata->edit_info[vd.index].num_propagation_steps != -1) {
if (boundary->edit_info[vd.index].num_propagation_steps != -1) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (SCULPT_check_vertex_pivot_symmetry(orig_data.co, bdata->initial_vertex_position, symm)) {
if (SCULPT_check_vertex_pivot_symmetry(
orig_data.co, boundary->initial_vertex_position, symm)) {
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
float normal[3];
normal_short_to_float_v3(normal, orig_data.no);
madd_v3_v3v3fl(vd.co,
orig_data.co,
normal,
bdata->edit_info[vd.index].strength_factor * disp * mask * strength);
boundary->edit_info[vd.index].strength_factor * disp * mask * strength);
}
}
@ -753,7 +762,7 @@ static void do_boundary_brush_grab_task_cb_ex(void *__restrict userdata,
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *bdata = ss->cache->bdata[symm_area];
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = data->sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
const float strength = ss->cache->bstrength;
@ -765,14 +774,15 @@ static void do_boundary_brush_grab_task_cb_ex(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (bdata->edit_info[vd.index].num_propagation_steps != -1) {
if (boundary->edit_info[vd.index].num_propagation_steps != -1) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (SCULPT_check_vertex_pivot_symmetry(orig_data.co, bdata->initial_vertex_position, symm)) {
if (SCULPT_check_vertex_pivot_symmetry(
orig_data.co, boundary->initial_vertex_position, symm)) {
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
madd_v3_v3v3fl(vd.co,
orig_data.co,
ss->cache->grab_delta_symmetry,
bdata->edit_info[vd.index].strength_factor * mask * strength);
boundary->edit_info[vd.index].strength_factor * mask * strength);
}
}
@ -790,7 +800,7 @@ static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *bdata = ss->cache->bdata[symm_area];
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = data->sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
const float strength = ss->cache->bstrength;
@ -799,7 +809,7 @@ static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, bdata);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
float angle_factor = disp / ss->cache->radius;
/* Angle Snapping when inverting the brush. */
if (ss->cache->invert) {
@ -810,17 +820,18 @@ static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (bdata->edit_info[vd.index].num_propagation_steps != -1) {
if (boundary->edit_info[vd.index].num_propagation_steps != -1) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (SCULPT_check_vertex_pivot_symmetry(orig_data.co, bdata->initial_vertex_position, symm)) {
if (SCULPT_check_vertex_pivot_symmetry(
orig_data.co, boundary->initial_vertex_position, symm)) {
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
float t_orig_co[3];
sub_v3_v3v3(t_orig_co, orig_data.co, bdata->twist.pivot_position);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->twist.pivot_position);
rotate_v3_v3v3fl(vd.co,
t_orig_co,
bdata->twist.rotation_axis,
angle * mask * bdata->edit_info[vd.index].strength_factor);
add_v3_v3(vd.co, bdata->twist.pivot_position);
boundary->twist.rotation_axis,
angle * mask * boundary->edit_info[vd.index].strength_factor);
add_v3_v3(vd.co, boundary->twist.pivot_position);
}
}
@ -851,20 +862,20 @@ void SCULPT_do_boundary_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totn
sd, ob, location, ss->cache->radius_squared, false);
}
ss->cache->bdata[symm_area] = SCULPT_boundary_data_init(
ss->cache->boundaries[symm_area] = SCULPT_boundary_data_init(
ob, brush, initial_vertex, ss->cache->initial_radius);
if (ss->cache->bdata[symm_area]) {
if (ss->cache->boundaries[symm_area]) {
switch (brush->boundary_deform_type) {
case BRUSH_BOUNDARY_DEFORM_BEND:
sculpt_boundary_bend_data_init(ss, ss->cache->bdata[symm_area]);
sculpt_boundary_bend_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_EXPAND:
sculpt_boundary_slide_data_init(ss, ss->cache->bdata[symm_area]);
sculpt_boundary_slide_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_TWIST:
sculpt_boundary_twist_data_init(ss, ss->cache->bdata[symm_area]);
sculpt_boundary_twist_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_INFLATE:
case BRUSH_BOUNDARY_DEFORM_GRAB:
@ -873,12 +884,12 @@ void SCULPT_do_boundary_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totn
}
sculpt_boundary_falloff_factor_init(
ss, ss->cache->bdata[symm_area], brush, ss->cache->initial_radius);
ss, ss->cache->boundaries[symm_area], brush, ss->cache->initial_radius);
}
}
/* No active boundary under the cursor. */
if (!ss->cache->bdata[symm_area]) {
if (!ss->cache->boundaries[symm_area]) {
return;
}

View File

@ -425,7 +425,7 @@ struct SculptBoundary *SCULPT_boundary_data_init(Object *object,
Brush *brush,
const int initial_vertex,
const float radius);
void SCULPT_boundary_data_free(struct SculptBoundary *bdata);
void SCULPT_boundary_data_free(struct SculptBoundary *boundary);
void SCULPT_do_boundary_brush(struct Sculpt *sd,
struct Object *ob,
struct PBVHNode **nodes,
@ -904,7 +904,7 @@ typedef struct StrokeCache {
float true_initial_normal[3];
/* Boundary brush */
struct SculptBoundary *bdata[PAINT_SYMM_AREAS];
struct SculptBoundary *boundaries[PAINT_SYMM_AREAS];
/* Surface Smooth Brush */
/* Stores the displacement produced by the laplacian step of HC smooth. */