Cycles: add object level holdout property.

This works the same as the holdout shader and Z mask layer. Combined with
overrides in 2.8 this is intended to replace the Z mask layer bits.
This commit is contained in:
Brecht Van Lommel 2017-11-18 06:06:27 +01:00
parent 7e349f2745
commit e4b54f44c1
3 changed files with 15 additions and 3 deletions

View File

@ -1087,6 +1087,15 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
default=False,
)
cls.is_holdout = BoolProperty(
name="Holdout",
description="Render objects as a holdout or matte, creating a "
"hole in the image with zero alpha, to fill out in "
"compositing with real footange or another render",
default=False,
)
@classmethod
def unregister(cls):
del bpy.types.Object.cycles

View File

@ -868,7 +868,9 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
if ob.type != 'LAMP':
flow.prop(visibility, "shadow")
layout.prop(cob, "is_shadow_catcher")
row = layout.row()
row.prop(cob, "is_shadow_catcher")
row.prop(cob, "is_holdout")
col = layout.column()
col.label(text="Performance:")

View File

@ -295,7 +295,9 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
}
/* Visibility flags for both parent and child. */
bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0;
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 ||
get_boolean(cobject, "is_holdout");
uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
if(b_parent.ptr.data != b_ob.ptr.data) {
@ -374,7 +376,6 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
object_updated = true;
}
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
if(is_shadow_catcher != object->is_shadow_catcher) {
object->is_shadow_catcher = is_shadow_catcher;