Fix T73793 Walk navigation crosshair gets hidden behind objects

This was reintroduced by the wide line emulation workaround.
This commit is contained in:
Clément Foucault 2020-10-22 21:09:11 +02:00
parent 8e060b44da
commit e58285dc1d
Notes: blender-bot 2023-02-14 05:59:31 +01:00
Referenced by issue #73793, Walk navigation crosshair gets hidden behind objects
2 changed files with 3 additions and 2 deletions

View File

@ -337,7 +337,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, voi
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor3(TH_VIEW_OVERLAY);
immUniformThemeColorAlpha(TH_VIEW_OVERLAY, 1.0f);
immBegin(GPU_PRIM_LINES, 8);

View File

@ -167,7 +167,8 @@ void GPU_depth_range(float near, float far)
void GPU_line_width(float width)
{
SET_MUTABLE_STATE(line_width, width * PIXELSIZE);
width = max_ff(1.0f, width * PIXELSIZE);
SET_MUTABLE_STATE(line_width, width);
}
void GPU_point_size(float size)