Fix T98469: Crash trying to add an object to a linked collection that is linked to multiple scenes.

Crash happened because code could not find a valid base in current scene
after adding the object, added some checks for that.

Root of the issue was wrong assumptions in `BKE_object_add` logic, which
would pick the first valid ancestor collection in case initially
selected collection was not editable. In some case, this could pick a
collection not instanced in the current scene's view layer, leading to
not getting a valid base for the newly added object.

Addressed this by adding a new variant of `BKE_collection_object_add`,
`BKE_collection_viewlayer_object_add`, which ensures final collection is
in given viewlayer.
This commit is contained in:
Bastien Montagne 2022-06-01 12:44:11 +02:00
parent 7dd0258d4a
commit e72b86d3cb
Notes: blender-bot 2023-02-14 09:02:40 +01:00
Referenced by issue #98469, Crash trying to add an object to a linked collection that is linked to multiple scenes
4 changed files with 52 additions and 9 deletions

View File

@ -115,6 +115,18 @@ bool BKE_collection_is_empty(const struct Collection *collection);
bool BKE_collection_object_add(struct Main *bmain,
struct Collection *collection,
struct Object *ob);
/**
* Add object to given collection, similar to #BKE_collection_object_add.
*
* However, it additionnally ensures that the selected collection is also part of the given
* `view_layer`, if non-NULL. Otherwise, the object is not added to any collection.
*/
bool BKE_collection_viewlayer_object_add(struct Main *bmain,
const struct ViewLayer *view_layer,
struct Collection *collection,
struct Object *ob);
/**
* Same as #BKE_collection_object_add, but unconditionally adds the object to the given collection.
*

View File

@ -996,9 +996,11 @@ static void collection_tag_update_parent_recursive(Main *bmain,
}
}
static Collection *collection_parent_editable_find_recursive(Collection *collection)
static Collection *collection_parent_editable_find_recursive(const ViewLayer *view_layer,
Collection *collection)
{
if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDE_LIBRARY(collection)) {
if (!ID_IS_LINKED(collection) && !ID_IS_OVERRIDE_LIBRARY(collection) &&
(view_layer == NULL || BKE_view_layer_has_collection(view_layer, collection))) {
return collection;
}
@ -1009,10 +1011,16 @@ static Collection *collection_parent_editable_find_recursive(Collection *collect
LISTBASE_FOREACH (CollectionParent *, collection_parent, &collection->parents) {
if (!ID_IS_LINKED(collection_parent->collection) &&
!ID_IS_OVERRIDE_LIBRARY(collection_parent->collection)) {
if (view_layer != NULL &&
!BKE_view_layer_has_collection(view_layer, collection_parent->collection)) {
/* In case this parent collection is not in given view_layer, there is no point in
* searching in its ancestors either, we can skip that whole parenting branch. */
continue;
}
return collection_parent->collection;
}
Collection *editable_collection = collection_parent_editable_find_recursive(
collection_parent->collection);
view_layer, collection_parent->collection);
if (editable_collection != NULL) {
return editable_collection;
}
@ -1109,12 +1117,24 @@ bool BKE_collection_object_add_notest(Main *bmain, Collection *collection, Objec
}
bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
{
return BKE_collection_viewlayer_object_add(bmain, NULL, collection, ob);
}
bool BKE_collection_viewlayer_object_add(Main *bmain,
const ViewLayer *view_layer,
Collection *collection,
Object *ob)
{
if (collection == NULL) {
return false;
}
collection = collection_parent_editable_find_recursive(collection);
collection = collection_parent_editable_find_recursive(view_layer, collection);
if (collection == NULL) {
return false;
}
return BKE_collection_object_add_notest(bmain, collection, ob);
}

View File

@ -2271,10 +2271,14 @@ Object *BKE_object_add(Main *bmain, ViewLayer *view_layer, int type, const char
Object *ob = object_add_common(bmain, view_layer, type, name);
LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
BKE_collection_object_add(bmain, layer_collection->collection, ob);
BKE_collection_viewlayer_object_add(bmain, view_layer, layer_collection->collection, ob);
/* Note: There is no way to be sure that #BKE_collection_viewlayer_object_add will actually
* manage to find a valid collection in given `view_layer` to add the new object to. */
Base *base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select_and_set_active(view_layer, base);
if (base != nullptr) {
BKE_view_layer_base_select_and_set_active(view_layer, base);
}
return ob;
}

View File

@ -621,9 +621,16 @@ Object *ED_object_add_type_with_obdata(bContext *C,
else {
ob = BKE_object_add(bmain, view_layer, type, name);
}
BASACT(view_layer)->local_view_bits = local_view_bits;
/* editor level activate, notifiers */
ED_object_base_activate(C, view_layer->basact);
Base *ob_base_act = BASACT(view_layer);
/* While not getting a valid base is not a good thing, it can happen in convoluted corner cases,
* better not crash on it in releases. */
BLI_assert(ob_base_act != nullptr);
if (ob_base_act != nullptr) {
ob_base_act->local_view_bits = local_view_bits;
/* editor level activate, notifiers */
ED_object_base_activate(C, ob_base_act);
}
/* more editor stuff */
ED_object_base_init_transform_on_add(ob, loc, rot);