IDRemap: Add option to force remapping obdata in edit mode.
In theory we should never allow remapping of Objects' obdata ID pointer when the object is in Edit mode. But there are some cases were this is needed, so adding yet another exception option to remapping flags. Preliminary change to fix T92629.
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blender-bot
2023-02-13 17:16:25 +01:00
Referenced by issue #92629, Crash on mesh separate
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@ -89,6 +89,12 @@ enum {
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* dealing with IDs temporarily out of Main, but which will be put in it ultimately).
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*/
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ID_REMAP_FORCE_USER_REFCOUNT = 1 << 8,
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/**
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* Force obdata pointers to also be processed, even when object (`id_owner`) is in Edit mode.
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* This is required by some tools creating/deleting IDs while operating in Edit mode, like e.g.
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* the 'separate' mesh operator.
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*/
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ID_REMAP_FORCE_OBDATA_IN_EDITMODE = 1 << 9,
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};
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/* NOTE: Requiring new_id to be non-null, this *may* not be the case ultimately,
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@ -132,7 +132,8 @@ static int foreach_libblock_remap_callback(LibraryIDLinkCallbackData *cb_data)
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const bool is_obj = (GS(id_owner->name) == ID_OB);
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const bool is_obj_proxy = (is_obj &&
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(((Object *)id_owner)->proxy || ((Object *)id_owner)->proxy_group));
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const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id_owner));
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const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id_owner) &&
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(id_remap_data->flag & ID_REMAP_FORCE_OBDATA_IN_EDITMODE) == 0);
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const bool is_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) && (new_id == NULL) &&
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(id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
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const bool skip_reference = (id_remap_data->flag & ID_REMAP_SKIP_OVERRIDE_LIBRARY) != 0;
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