Fix T37387 VIEW3D_OT_view_selected in sculpt mode zooms far from
sculpted object if last sculpt stroke ends outside the mesh. Code here used the last true location which is invalid in that case, just reuse the average stroke location instead.
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Notes:
blender-bot
2023-02-14 11:38:02 +01:00
Referenced by issue #37387, I seem to have tracked down the cause for the 'disappearing models' in sculpt mode
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@ -45,7 +45,6 @@ void ED_operatortypes_sculpt(void);
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void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
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struct RegionView3D *rv3d, struct Object *ob);
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void ED_sculpt_force_update(struct bContext *C);
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float *ED_sculpt_get_last_stroke(struct Object *ob);
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void ED_sculpt_get_average_stroke(struct Object *ob, float stroke[3]);
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int ED_sculpt_minmax(struct bContext *C, float min[3], float max[3]);
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int ED_sculpt_mask_layers_ensure(struct Object *ob,
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@ -117,11 +117,6 @@ void ED_sculpt_force_update(bContext *C)
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}
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}
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float *ED_sculpt_get_last_stroke(struct Object *ob)
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{
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return (ob && ob->sculpt && ob->sculpt->last_stroke_valid) ? ob->sculpt->last_stroke : NULL;
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}
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void ED_sculpt_get_average_stroke(Object *ob, float stroke[3])
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{
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if (ob->sculpt->last_stroke_valid && ob->sculpt->average_stroke_counter > 0) {
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@ -4575,7 +4570,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
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/* update last stroke position */
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ob->sculpt->last_stroke_valid = 1;
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copy_v3_v3(ob->sculpt->last_stroke, ss->cache->true_location);
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ED_sculpt_get_average_stroke(ob, ob->sculpt->last_stroke);
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mul_m4_v3(ob->obmat, ob->sculpt->last_stroke);
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sculpt_cache_free(ss->cache);
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