GPU: Silence warning of potentially unused variable (NormalMatrix)

This commit is contained in:
Dalai Felinto 2017-07-07 15:09:03 +02:00 committed by Sergey Sharybin
parent 15f5457502
commit e960cecdf8
1 changed files with 4 additions and 6 deletions

View File

@ -26,9 +26,7 @@ out vec3 fCol;
// TODO: in float angle; // [-pi .. +pi], + peak, 0 flat, - valley
mat3 NormalMatrix;
bool front(vec3 N, vec3 eye)
bool front(mat3 NormalMatrix, vec3 N, vec3 eye)
{
return dot(NormalMatrix * N, eye) > 0.0;
}
@ -41,7 +39,7 @@ void main()
MV_pos = ModelViewMatrix * vec4(pos, 1.0);
NormalMatrix = transpose(inverse(mat3(ModelViewMatrix)));
mat3 NormalMatrix = transpose(inverse(mat3(ModelViewMatrix)));
/* if persp */
if (ProjectionMatrix[3][3] == 0.0) {
@ -51,8 +49,8 @@ void main()
eye = vec3(0.0, 0.0, 1.0);
}
bool face_1_front = front(N1, eye);
bool face_2_front = front(N2, eye);
bool face_1_front = front(NormalMatrix, N1, eye);
bool face_2_front = front(NormalMatrix, N2, eye);
if (face_1_front && face_2_front)
edgeClass = 1.0; // front-facing edge