Fix T38476: incorrect hair draw type after editing particle system in edit mode.

This commit is contained in:
Brecht Van Lommel 2014-02-05 13:53:34 +01:00
parent 13780799ea
commit e9fda259da
Notes: blender-bot 2023-02-14 11:14:36 +01:00
Referenced by issue #38476, Hair displays as Emitter
Referenced by issue #38476, Hair displays as Emitter
3 changed files with 13 additions and 7 deletions

View File

@ -330,6 +330,7 @@ void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct Part
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
void psys_count_keyed_targets(struct ParticleSimulationData *sim);
void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);

View File

@ -2984,6 +2984,11 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
psys = ob->particlesystem.first;
while (psys) {
/* ensure this update always happens even if psys is disabled */
if (psys->recalc & PSYS_RECALC_TYPE) {
psys_changed_type(ob, psys);
}
if (psys_check_enabled(ob, psys)) {
/* check use of dupli objects here */
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->for_render) &&

View File

@ -4794,15 +4794,15 @@ static void system_step(ParticleSimulationData *sim, float cfra)
}
/* system type has changed so set sensible defaults and clear non applicable flags */
static void psys_changed_type(ParticleSimulationData *sim)
void psys_changed_type(Object *ob, ParticleSystem *psys)
{
ParticleSettings *part = sim->psys->part;
ParticleSettings *part = psys->part;
PTCacheID pid;
BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
BKE_ptcache_id_from_particles(&pid, ob, psys);
if (part->phystype != PART_PHYS_KEYED)
sim->psys->flag &= ~PSYS_KEYED;
psys->flag &= ~PSYS_KEYED;
if (part->type == PART_HAIR) {
if (ELEM4(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
@ -4820,13 +4820,13 @@ static void psys_changed_type(ParticleSimulationData *sim)
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
}
else {
free_hair(sim->ob, sim->psys, 1);
free_hair(ob, psys, 1);
CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
}
psys_reset(sim->psys, PSYS_RESET_ALL);
psys_reset(psys, PSYS_RESET_ALL);
}
void psys_check_boid_data(ParticleSystem *psys)
{
@ -4961,7 +4961,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
psys->flag &= ~PSYS_OB_ANIM_RESTORE;
if (psys->recalc & PSYS_RECALC_TYPE)
psys_changed_type(&sim);
psys_changed_type(sim.ob, sim.psys);
if (psys->recalc & PSYS_RECALC_RESET)
psys->totunexist = 0;