Eevee: Lamps: Fix RNA defaults and change defaults for contact shadows

This commit is contained in:
Clément Foucault 2018-07-20 21:54:48 +02:00
parent 33c4ffdf46
commit eae9228a4d
3 changed files with 27 additions and 5 deletions

View File

@ -84,10 +84,10 @@ void BKE_lamp_init(Lamp *la)
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;
la->contact_dist = 1.0f;
la->contact_dist = 0.2f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.5f;
la->contact_thickness = 0.2f;
la->spec_fac = 1.0f;
curvemapping_initialize(la->curfalloff);

View File

@ -804,10 +804,10 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
for (Lamp *la = bmain->lamp.first; la; la = la->id.next) {
la->contact_dist = 1.0f;
la->contact_dist = 0.2f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.5f;
la->contact_thickness = 0.2f;
}
}

View File

@ -124,6 +124,7 @@ static void rna_def_light(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static float default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
srna = RNA_def_struct(brna, "Light", "ID");
RNA_def_struct_sdna(srna, "Lamp");
@ -146,6 +147,7 @@ static void rna_def_light(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 10.0f);
RNA_def_property_ui_range(prop, 0, 10, 1, 3);
RNA_def_property_ui_text(prop, "Energy", "Amount of light emitted");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
@ -153,11 +155,13 @@ static void rna_def_light(BlenderRNA *brna)
prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "r");
RNA_def_property_array(prop, 3);
RNA_def_property_float_array_default(prop, default_color);
RNA_def_property_ui_text(prop, "Color", "Light color");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "specular_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "spec_fac");
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
RNA_def_property_ui_text(prop, "Specular Factor", "Specular reflection multiplier");
@ -256,6 +260,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "clipsta");
RNA_def_property_float_default(prop, 0.5f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Shadow Buffer Clip Start",
"Shadow map clip start, below which objects will not generate shadows");
@ -263,6 +268,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "shadow_buffer_clip_end", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "clipend");
RNA_def_property_float_default(prop, 40.0f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Shadow Buffer Clip End",
"Shadow map clip end, beyond which objects will not generate shadows");
@ -270,6 +276,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "shadow_buffer_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bias");
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.001f, 9999.0f);
RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing");
@ -283,12 +290,14 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "shadow_buffer_exp", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bleedexp");
RNA_def_property_float_default(prop, 2.5f);
RNA_def_property_range(prop, 1.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Shadow Buffer Exponent", "Bias for reducing light-bleed on exponential shadow maps");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_buffer_soft", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "soft");
RNA_def_property_float_default(prop, 3.0f);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Shadow Buffer Soft", "Size of shadow buffer sampling area");
RNA_def_property_update(prop, 0, "rna_Light_update");
@ -307,6 +316,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "shadow_soft_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "area_size");
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)");
@ -322,6 +332,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "contact_shadow_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "contact_dist");
RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Contact Shadow Distance", "World space distance in which to search for "
"screen space occluder");
@ -329,6 +340,7 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "contact_shadow_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "contact_bias");
RNA_def_property_float_default(prop, 0.03f);
RNA_def_property_range(prop, 0.001f, 9999.0f);
RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
RNA_def_property_ui_text(prop, "Contact Shadow Bias", "Bias to avoid self shadowing");
@ -336,12 +348,14 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
prop = RNA_def_property(srna, "contact_shadow_soft_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "contact_spread");
RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Contact Shadow Soft", "Control how soft the contact shadows will be");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "contact_shadow_thickness", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "contact_thickness");
RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(prop, "Contact Shadow Thickness", "Pixel thickness used to detect occlusion");
@ -350,24 +364,28 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
if (sun) {
prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist");
RNA_def_property_float_default(prop, 1000.0f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_ui_text(prop, "Cascade Max Distance", "End distance of the cascaded shadow map (only in perspective view)");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_count", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "cascade_count");
RNA_def_property_int_default(prop, 4);
RNA_def_property_range(prop, 1, 4);
RNA_def_property_ui_text(prop, "Cascade Count", "Number of texture used by the cascaded shadow map");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_exponent", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "cascade_exponent");
RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Exponential Distribution", "Higher value increase resolution towards the viewpoint");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_cascade_fade", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "cascade_fade");
RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Cascade Fade", "How smooth is the transition between each cascade");
RNA_def_property_update(prop, 0, "rna_Light_update");
@ -416,14 +434,16 @@ static void rna_def_area_light(BlenderRNA *brna)
prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "area_size");
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(prop, "Size", "Size of the area of the area light, X direction size for rectangle shapes");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "size_y", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_float_sdna(prop, NULL, "area_sizey");
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
RNA_def_property_ui_text(prop, "Size Y",
"Size of the area of the area light in the Y direction for rectangle shapes");
@ -450,12 +470,14 @@ static void rna_def_spot_light(BlenderRNA *brna)
prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "spotblend");
RNA_def_property_float_default(prop, 0.15f);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, NULL, "spotsize");
RNA_def_property_float_default(prop, DEG2RADF(45.0f));
RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f));
RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");