Fix/workaround T51070: Cannot scale procedural texture in compositor

The issue is coming from some weird semi-finished canvas feature, which
was remapping coordinate without applying any differential on the sampling
ellipse (in fact, there is no ellipse, sampling think is always a single
pixel).

The whole thing is just weak in the compositor, for now just bring behavior
back to how it was prior to optimization (multithreading) commit.
This commit is contained in:
Sergey Sharybin 2017-05-19 10:56:26 +02:00
parent edbd3ebcdc
commit ec051f5103
1 changed files with 1 additions and 0 deletions

View File

@ -41,6 +41,7 @@ TextureBaseOperation::TextureBaseOperation() : NodeOperation()
this->m_rd = NULL;
this->m_pool = NULL;
this->m_sceneColorManage = false;
setComplex(true);
}
TextureOperation::TextureOperation() : TextureBaseOperation()
{