Fix T66699 EEVEE: Material Preview "World" option doesn't work

Just hide the button for now.
This commit is contained in:
Clément Foucault 2020-01-28 14:34:35 +01:00
parent cdd223039b
commit ed4cbde967
Notes: blender-bot 2023-02-14 01:53:53 +01:00
Referenced by issue #66699, Material Preview "World" option doesn't work in Eevee
1 changed files with 8 additions and 2 deletions

View File

@ -72,6 +72,7 @@
#include "BKE_particle.h"
#include "BKE_curveprofile.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
@ -2845,8 +2846,13 @@ void uiTemplatePreview(uiLayout *layout,
col = uiLayoutColumn(row, true);
uiLayoutSetScaleX(col, 1.5);
uiItemR(col, &material_ptr, "preview_render_type", UI_ITEM_R_EXPAND, "", ICON_NONE);
uiItemS(col);
uiItemR(col, &material_ptr, "use_preview_world", 0, "", ICON_WORLD);
/* EEVEE preview file has baked lighting so use_preview_world has no effect,
* just hide the option until this feature is supported. */
if (!BKE_scene_uses_blender_eevee(CTX_data_scene(C))) {
uiItemS(col);
uiItemR(col, &material_ptr, "use_preview_world", 0, "", ICON_WORLD);
}
}
if (pr_texture) {