Fix: unselectable objects can be selected via the NLA editor
This is not reported anywhere, but it's easy to reproduce. I ran into this while updating this code for the blender2.8 branch.
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Notes:
blender-bot
2023-03-24 17:05:22 +01:00
Referenced by issue #53683, 2.79a release
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@ -2687,41 +2687,43 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
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AnimData *adt = ob->adt;
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/* set selection status */
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if (selectmode == SELECT_INVERT) {
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/* swap select */
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base->flag ^= SELECT;
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ob->flag = base->flag;
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if (adt) adt->flag ^= ADT_UI_SELECTED;
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}
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else {
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Base *b;
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/* deselect all */
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/* TODO: should this deselect all other types of channels too? */
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for (b = sce->base.first; b; b = b->next) {
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b->flag &= ~SELECT;
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b->object->flag = b->flag;
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if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
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if ((ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
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if (selectmode == SELECT_INVERT) {
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/* swap select */
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base->flag ^= SELECT;
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ob->flag = base->flag;
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if (adt) adt->flag ^= ADT_UI_SELECTED;
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}
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/* select object now */
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base->flag |= SELECT;
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ob->flag |= SELECT;
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if (adt) adt->flag |= ADT_UI_SELECTED;
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else {
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Base *b;
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/* deselect all */
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/* TODO: should this deselect all other types of channels too? */
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for (b = sce->base.first; b; b = b->next) {
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b->flag &= ~SELECT;
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b->object->flag = b->flag;
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if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
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}
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/* select object now */
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base->flag |= SELECT;
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ob->flag |= SELECT;
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if (adt) adt->flag |= ADT_UI_SELECTED;
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}
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/* change active object - regardless of whether it is now selected [T37883] */
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ED_base_object_activate(C, base); /* adds notifier */
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if ((adt) && (adt->flag & ADT_UI_SELECTED))
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adt->flag |= ADT_UI_ACTIVE;
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/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
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if (ob != sce->obedit)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
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}
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/* change active object - regardless of whether it is now selected [T37883] */
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ED_base_object_activate(C, base); /* adds notifier */
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if ((adt) && (adt->flag & ADT_UI_SELECTED))
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adt->flag |= ADT_UI_ACTIVE;
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/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
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if (ob != sce->obedit)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
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break;
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}
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case ANIMTYPE_FILLACTD: /* Action Expander */
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@ -129,7 +129,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
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Object *ob = base->object;
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AnimData *adt = ob->adt;
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if (nlaedit_is_tweakmode_on(ac) == 0) {
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if (nlaedit_is_tweakmode_on(ac) == 0 && (ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
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/* set selection status */
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if (selectmode == SELECT_INVERT) {
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/* swap select */
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