VR: SteamVR is now a supported OpenXR runtime! (Windows only)

Steam just released a SteamVR update with OpenXR Developer Preview
support:
https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270.

Once SteamVR is set up for OpenXR (see link above), it works with
Blender "out of the box", thanks to OpenXR!

We have to apply the sRGB transform workaround for SteamVR though,
otherwise it renders way too dark. Done in the next commit.

Note that AMD users may still only see a pink screen, because the
OpenGL-DirectX compatibility fails. I will check on a fix again.
For SteamVR on Linux we may have to wait for until it supports OpenGL
rendering for OpenXR. Alternatively, we *could* add initial Vulkan
support at Ghost level and use Vulkan<->OpenGL interoperability
extensions, Monado uses these as  well.
This commit is contained in:
Julian Eisel 2020-06-12 11:59:12 +02:00
parent 16595b9ea1
commit f12fe3c23e
Notes: blender-bot 2023-02-14 08:42:54 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
2 changed files with 2 additions and 0 deletions

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@ -126,6 +126,7 @@ void GHOST_XrContext::storeInstanceProperties()
const std::map<std::string, GHOST_TXrOpenXRRuntimeID> runtime_map = {
{"Monado(XRT) by Collabora et al", OPENXR_RUNTIME_MONADO},
{"Oculus", OPENXR_RUNTIME_OCULUS},
{"SteamVR/OpenXR", OPENXR_RUNTIME_STEAMVR},
{"Windows Mixed Reality Runtime", OPENXR_RUNTIME_WMR}};
decltype(runtime_map)::const_iterator runtime_map_iter;

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@ -49,6 +49,7 @@ struct GHOST_XrCustomFuncs {
enum GHOST_TXrOpenXRRuntimeID {
OPENXR_RUNTIME_MONADO,
OPENXR_RUNTIME_OCULUS,
OPENXR_RUNTIME_STEAMVR,
OPENXR_RUNTIME_WMR, /* Windows Mixed Reality */
OPENXR_RUNTIME_UNKNOWN