Fix T93285: Wrong instance order when instancing a collection
At least on the Mac, `std::sort` sometimes passes the same value in the `a` and `b` parameters. The `true` return is only for cases where `a` is less than `b`.
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blender-bot
2023-02-14 05:50:03 +01:00
Referenced by issue #93285, Geometry nodes: Wrong instance order when instancing a collection with more than 30 objects
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@ -120,7 +120,7 @@ static void node_geo_exec(GeoNodeExecParams params)
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std::sort(entries.begin(),
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entries.end(),
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[](const InstanceListEntry &a, const InstanceListEntry &b) {
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return BLI_strcasecmp_natural(a.name, b.name) <= 0;
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return BLI_strcasecmp_natural(a.name, b.name) < 0;
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});
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for (const InstanceListEntry &entry : entries) {
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instances.add_instance(entry.handle, entry.transform);
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