Workbench: Remove unused framebuffer slot.

This commit is contained in:
Clément Foucault 2018-12-04 20:23:30 +01:00
parent 5c59244238
commit f4261cd2ed
2 changed files with 2 additions and 4 deletions

View File

@ -26,9 +26,9 @@ layout(location=0) out uint objectId;
layout(location=1) out vec4 materialData;
#ifdef NORMAL_VIEWPORT_PASS_ENABLED
# ifdef WORKBENCH_ENCODE_NORMALS
layout(location=3) out vec2 normalViewport;
layout(location=2) out vec2 normalViewport;
# else /* WORKBENCH_ENCODE_NORMALS */
layout(location=3) out vec3 normalViewport;
layout(location=2) out vec3 normalViewport;
# endif /* WORKBENCH_ENCODE_NORMALS */
#endif /* NORMAL_VIEWPORT_PASS_ENABLED */

View File

@ -409,7 +409,6 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
e_data.composite_buffer_tx = NULL;
e_data.normal_buffer_tx = NULL;
e_data.cavity_buffer_tx = NULL;
e_data.metallic_buffer_tx = NULL;
e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid);
e_data.composite_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], comp_tex_format, &draw_engine_workbench_solid);
@ -427,7 +426,6 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
GPU_ATTACHMENT_TEXTURE(e_data.metallic_buffer_tx),
GPU_ATTACHMENT_TEXTURE(e_data.normal_buffer_tx),
});
GPU_framebuffer_ensure_config(&fbl->cavity_fb, {