Fix T89360: Eevee transforms geometry when using "High Quality Normals"

Offset missed in rB44d2479dc36f
This commit is contained in:
Germano Cavalcante 2021-06-22 10:14:13 -03:00
parent e3bdb189a7
commit f4e3b1e573
Notes: blender-bot 2023-02-14 04:24:05 +01:00
Referenced by issue #89360, Eevee transforms geometry when using "High Quality Normals"
1 changed files with 1 additions and 0 deletions

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@ -991,6 +991,7 @@ const MeshExtract extract_tan_hq = {
.data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
.data_size = 0,
.use_threading = false,
.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan),
};
/** \} */