Fix a nice bug in ED_view3d_win_to_vector() - vector returned for an ortho view was negated compared to vector returned for the same view in perspective...
Found while working on snapping issues, confirmed using bisect tool: previous to this commit, inner/outer parts were swapped when switching from otho to persp!
This commit is contained in:
parent
2011156eec
commit
f54ed9f5e0
Notes:
blender-bot
2023-02-14 06:57:56 +01:00
Referenced by issue #88313, Grease pencil: Reproject strokes bad behavior when used in orthographic free navigation.
|
@ -312,7 +312,6 @@ static void view3d_win_to_ray_segment(const ARegion *ar, View3D *v3d, const floa
|
|||
if (!r_ray_dir) r_ray_dir = _ray_dir;
|
||||
|
||||
ED_view3d_win_to_vector(ar, mval, r_ray_dir);
|
||||
negate_v3(r_ray_dir);
|
||||
|
||||
if (rv3d->is_persp) {
|
||||
copy_v3_v3(r_ray_co, rv3d->viewinv[3]);
|
||||
|
@ -558,7 +557,7 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
|
|||
sub_v3_v3(out, rv3d->viewinv[3]);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(out, rv3d->viewinv[2]);
|
||||
negate_v3_v3(out, rv3d->viewinv[2]);
|
||||
}
|
||||
normalize_v3(out);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue