Sculpt: fix pose and expand floodfill initial vertex

This commit is contained in:
Pablo Dobarro 2021-02-07 17:45:28 +01:00
parent 23cf808585
commit f7e062ef3e
3 changed files with 7 additions and 1 deletions

View File

@ -1125,6 +1125,11 @@ void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood)
}
void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index)
{
BLI_gsqueue_push(flood->queue, &index);
}
void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index)
{
BLI_gsqueue_push(flood->queue, &index);
BLI_BITMAP_ENABLE(flood->visited_vertices, index);

View File

@ -603,7 +603,7 @@ static void sculpt_expand_topology_from_state_boundary(Object *ob,
if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
continue;
}
SCULPT_floodfill_add_initial(&flood, i);
SCULPT_floodfill_add_and_skip_initial(&flood, i);
}
MEM_freeN(boundary_vertices);

View File

@ -304,6 +304,7 @@ void SCULPT_floodfill_add_initial_with_symmetry(struct Sculpt *sd,
int index,
float radius);
void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index);
void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index);
void SCULPT_floodfill_execute(
struct SculptSession *ss,
SculptFloodFill *flood,