Fix T81715: Unprojected radius mode messes up sculpt texture radius

We really need to fix how unprojected radius (scene unit) works.
What happened is the paint code updates the brush's normal radius
with the current unprojected pixel radius, which was then
used by texture brush tiled mode.

To fix this I just cached the pixel radius at stroke start in
UnifiedPaintSettings->start_pixel_radius.
This commit is contained in:
Joseph Eagar 2022-05-15 00:33:22 -07:00
parent 074c695a0d
commit f9751889df
Notes: blender-bot 2023-02-14 10:29:30 +01:00
Referenced by issue #81715, Scene sized sculpt brush makes tiled brush texture move around
5 changed files with 7 additions and 6 deletions

@ -1 +1 @@
Subproject commit 67e43f9083b79b33f5aa6ac4d1630946804d9534
Subproject commit 7025cd28ede25eb44208722f842e35b10325c6cc

View File

@ -2029,7 +2029,7 @@ float BKE_brush_sample_tex_3d(const Scene *scene,
/* leave the coordinates relative to the screen */
/* use unadjusted size for tiled mode */
invradius = 1.0f / BKE_brush_size_get(scene, br);
invradius = 1.0f / ups->start_pixel_radius;
x = point_2d[0];
y = point_2d[1];
@ -2142,7 +2142,7 @@ float BKE_brush_sample_masktex(
/* leave the coordinates relative to the screen */
/* use unadjusted size for tiled mode */
invradius = 1.0f / BKE_brush_size_get(scene, br);
invradius = 1.0f / ups->start_pixel_radius;
x = point_2d[0];
y = point_2d[1];

View File

@ -923,6 +923,8 @@ PaintStroke *paint_stroke_new(bContext *C,
BKE_paint_set_overlay_override(br->overlay_flags);
ups->start_pixel_radius = BKE_brush_size_get(CTX_data_scene(C), br);
return stroke;
}

View File

@ -1255,8 +1255,7 @@ typedef struct UnifiedPaintSettings {
* In case of anchored brushes contains the anchored radius */
float pixel_radius;
float initial_pixel_radius;
char _pad[4];
float start_pixel_radius;
/* drawing pressure */
float size_pressure_value;

@ -1 +1 @@
Subproject commit c1586ae29595713b597c22f6baa08d6cce423767
Subproject commit 53b7c02a062c3d6ec6b38ce670836321b4e78fab