Eevee: Fix assert with hair drawing

This remove unused clip_block when not needed and the useless ubo bind that
were put there for the sake of not crashing.
This commit is contained in:
Clément Foucault 2018-08-03 09:48:28 +02:00
parent 3eab49dd36
commit fa0f938b11
2 changed files with 2 additions and 2 deletions

View File

@ -1005,12 +1005,10 @@ void EEVEE_materials_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE;
psl->depth_pass = DRW_pass_create("Depth Pass", state);
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass);
DRW_shgroup_uniform_block(stl->g_data->depth_shgrp, "clip_block", sldata->clip_ubo);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", state);
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass_cull);
DRW_shgroup_uniform_block(stl->g_data->depth_shgrp_cull, "clip_block", sldata->clip_ubo);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
psl->depth_pass_clip = DRW_pass_create("Depth Pass Clip", state);

View File

@ -2,10 +2,12 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
#ifdef CLIP_PLANES
/* keep in sync with DRWManager.view_data */
layout(std140) uniform clip_block {
vec4 ClipPlanes[1];
};
#endif
#ifndef HAIR_SHADER
in vec3 pos;