Cycles: Fix rng_state initialization when using resumable rendering

This commit is contained in:
Lukas Stockner 2017-02-01 05:43:17 +01:00
parent 92258f3678
commit fa19940dc6
5 changed files with 10 additions and 1 deletions

View File

@ -1352,6 +1352,9 @@ void BlenderSession::update_resumable_tile_manager(int num_samples)
VLOG(1) << "Samples range start is " << range_start_sample << ", "
<< "number of samples to render is " << range_num_samples;
scene->integrator->start_sample = range_start_sample;
scene->integrator->tag_update(scene);
session->tile_manager.range_start_sample = range_start_sample;
session->tile_manager.range_num_samples = range_num_samples;
}

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@ -30,7 +30,7 @@ ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg,
int num_samples = kernel_data.integrator.aa_samples;
if(sample == 0) {
if(sample == kernel_data.integrator.start_sample) {
*rng_state = hash_int_2d(x, y);
}

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@ -1187,6 +1187,9 @@ typedef struct KernelIntegrator {
int volume_samples;
float light_inv_rr_threshold;
int start_sample;
int pad1, pad2, pad3;
} KernelIntegrator;
static_assert_align(KernelIntegrator, 16);

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@ -64,6 +64,7 @@ NODE_DEFINE(Integrator)
SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
SOCKET_INT(volume_samples, "Volume Samples", 1);
SOCKET_INT(start_sample, "Start Sample", 0);
SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
@ -161,6 +162,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->mesh_light_samples = mesh_light_samples;
kintegrator->subsurface_samples = subsurface_samples;
kintegrator->volume_samples = volume_samples;
kintegrator->start_sample = start_sample;
if(method == BRANCHED_PATH) {
kintegrator->sample_all_lights_direct = sample_all_lights_direct;

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@ -66,6 +66,7 @@ public:
int mesh_light_samples;
int subsurface_samples;
int volume_samples;
int start_sample;
bool sample_all_lights_direct;
bool sample_all_lights_indirect;