Smooth vertex: User request: tweak hard min/max smoothness.
Keep soft min/max to usual values, but allow artists to play with strange values if they really want it.
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@ -1359,7 +1359,7 @@ void MESH_OT_vertices_smooth(wmOperatorType *ot)
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_float(ot->srna, "factor", 0.5f, 0.0f, 1.0f, "Smoothing", "Smoothing factor", 0.0f, 1.0f);
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RNA_def_float(ot->srna, "factor", 0.5f, -10.0f, 10.0f, "Smoothing", "Smoothing factor", 0.0f, 1.0f);
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RNA_def_int(ot->srna, "repeat", 1, 1, 1000, "Repeat", "Number of times to smooth the mesh", 1, 100);
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RNA_def_boolean(ot->srna, "xaxis", 1, "X-Axis", "Smooth along the X axis");
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RNA_def_boolean(ot->srna, "yaxis", 1, "Y-Axis", "Smooth along the Y axis");
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