Clay hair: use builtin reflect function

This commit is contained in:
Dalai Felinto 2017-05-16 18:07:45 +02:00
parent fabd55a5e9
commit fca52c42ae
1 changed files with 1 additions and 1 deletions

View File

@ -126,7 +126,7 @@ void main()
for (int i = 0; i < 9; i++) {
vec3 rotNorm = rotate(norm, ortho, -0.5 + (i * 0.125));
vec3 ray = viewvec - ((2.0 * dot(viewvec, rotNorm)) * rotNorm);
vec3 ray = reflect(viewvec, rotNorm);
vec2 texco = abs(vec2(dot(ray.xy, matcap_rotation), dot(ray.xy, rotY)) * .49 + 0.5);
col += texture(matcaps, vec3(texco, matcap_index)).rgb / 9.0;