Cleanup: Remove unnecessary namespace specification
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5b0e9bd975
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@ -14,6 +14,8 @@
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#include "draw_subdivision.h"
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#include "extract_mesh.hh"
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namespace blender::draw {
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struct VColRef {
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const CustomDataLayer *layer;
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eAttrDomain domain;
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@ -25,11 +27,11 @@ struct VColRef {
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* corresponds to the integer position of the attribute
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* within the global color attribute list.
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*/
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static blender::Vector<VColRef> get_vcol_refs(const CustomData *cd_vdata,
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const CustomData *cd_ldata,
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const uint vcol_layers)
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static Vector<VColRef> get_vcol_refs(const CustomData *cd_vdata,
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const CustomData *cd_ldata,
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const uint vcol_layers)
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{
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blender::Vector<VColRef> refs;
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Vector<VColRef> refs;
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uint layeri = 0;
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auto buildList = [&](const CustomData *cdata, eAttrDomain domain) {
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@ -64,8 +66,6 @@ static blender::Vector<VColRef> get_vcol_refs(const CustomData *cd_vdata,
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return refs;
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}
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namespace blender::draw {
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/* ---------------------------------------------------------------------- */
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/** \name Extract VCol
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* \{ */
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@ -82,7 +82,7 @@ static void init_vcol_format(GPUVertFormat *format,
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const uint32_t vcol_layers = cache->cd_used.vcol;
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blender::Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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for (const VColRef &ref : refs) {
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char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
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@ -118,7 +118,7 @@ static GPUVertFormat *get_coarse_vcol_format()
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return &format;
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}
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using gpuMeshVcol = struct gpuMeshVcol {
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struct gpuMeshVcol {
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ushort r, g, b, a;
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};
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@ -151,7 +151,7 @@ static void extract_vcol_init(const MeshRenderData *mr,
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gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo);
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blender::Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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for (const VColRef &ref : refs) {
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const CustomData *cdata = ref.domain == ATTR_DOMAIN_POINT ? cd_vdata : cd_ldata;
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@ -239,7 +239,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
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void *UNUSED(data))
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{
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GPUVertBuf *dst_buffer = static_cast<GPUVertBuf *>(buffer);
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Mesh *coarse_mesh = subdiv_cache->mesh;
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const Mesh *coarse_mesh = subdiv_cache->mesh;
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bool extract_bmesh = mr->extract_type == MR_EXTRACT_BMESH;
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@ -272,7 +272,7 @@ static void extract_vcol_init_subdiv(const DRWSubdivCache *subdiv_cache,
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const uint vcol_layers = cache->cd_used.vcol;
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blender::Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
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/* Index of the vertex color layer in the compact buffer. Used vertex color layers are stored in
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* a single buffer. */
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