Cleanup: Remove explicit float casts in sculpt code
Differential Revision: https://developer.blender.org/D8553
This commit is contained in:
parent
010911d722
commit
ff4b5d00e4
|
@ -3188,7 +3188,7 @@ void SCULPT_relax_vertex(SculptSession *ss,
|
|||
}
|
||||
|
||||
if (avg_count > 0) {
|
||||
mul_v3_fl(smooth_pos, 1.0f / (float)avg_count);
|
||||
mul_v3_fl(smooth_pos, 1.0f / avg_count);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(r_final_pos, vd->co);
|
||||
|
@ -5183,7 +5183,7 @@ static float sculpt_clay_thumb_get_stabilized_pressure(StrokeCache *cache)
|
|||
for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) {
|
||||
final_pressure += cache->clay_pressure_stabilizer[i];
|
||||
}
|
||||
return final_pressure / (float)SCULPT_CLAY_STABILIZER_LEN;
|
||||
return final_pressure / SCULPT_CLAY_STABILIZER_LEN;
|
||||
}
|
||||
|
||||
static void do_clay_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
||||
|
@ -7461,7 +7461,7 @@ static void sculpt_stroke_update_step(bContext *C,
|
|||
else {
|
||||
BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
|
||||
(ss->cache->radius / ss->cache->dyntopo_pixel_radius) *
|
||||
(float)(sd->detail_size * U.pixelsize) / 0.4f);
|
||||
(sd->detail_size * U.pixelsize) / 0.4f);
|
||||
}
|
||||
|
||||
if (SCULPT_stroke_is_dynamic_topology(ss, brush)) {
|
||||
|
|
|
@ -306,7 +306,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
|
|||
const uint *hash_co = (const uint *)orig_co;
|
||||
const uint hash = BLI_hash_int_2d(hash_co[0], hash_co[1]) ^
|
||||
BLI_hash_int_2d(hash_co[2], ss->filter_cache->random_seed);
|
||||
mul_v3_fl(normal, hash * (1.0f / (float)0xFFFFFFFF) - 0.5f);
|
||||
mul_v3_fl(normal, hash * (1.0f / 0xFFFFFFFF) - 0.5f);
|
||||
mul_v3_v3fl(disp, normal, fade);
|
||||
break;
|
||||
}
|
||||
|
@ -435,9 +435,8 @@ static void mesh_filter_sharpen_init_factors(SculptSession *ss)
|
|||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
if (total > 0) {
|
||||
mul_v3_v3fl(
|
||||
ss->filter_cache->sharpen_detail_directions[i], direction_avg, 1.0f / (float)total);
|
||||
ss->filter_cache->sharpen_factor[i] = sharpen_avg / (float)total;
|
||||
mul_v3_v3fl(ss->filter_cache->sharpen_detail_directions[i], direction_avg, 1.0f / total);
|
||||
ss->filter_cache->sharpen_factor[i] = sharpen_avg / total;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -327,7 +327,7 @@ void SCULPT_do_paint_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
|
|||
|
||||
if (swptd.tot_samples > 0 && is_finite_v4(swptd.color)) {
|
||||
copy_v4_v4(wet_color, swptd.color);
|
||||
mul_v4_fl(wet_color, 1.0f / (float)swptd.tot_samples);
|
||||
mul_v4_fl(wet_color, 1.0f / swptd.tot_samples);
|
||||
CLAMP4(wet_color, 0.0f, 1.0f);
|
||||
|
||||
if (ss->cache->first_time) {
|
||||
|
|
|
@ -150,7 +150,7 @@ void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int inde
|
|||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
if (total > 0) {
|
||||
mul_v3_v3fl(result, avg, 1.0f / (float)total);
|
||||
mul_v3_v3fl(result, avg, 1.0f / total);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
|
||||
|
@ -170,7 +170,7 @@ float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
|
|||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
if (total > 0) {
|
||||
return avg / (float)total;
|
||||
return avg / total;
|
||||
}
|
||||
return SCULPT_vertex_mask_get(ss, index);
|
||||
}
|
||||
|
@ -188,7 +188,7 @@ void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index
|
|||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
if (total > 0) {
|
||||
mul_v4_v4fl(result, avg, 1.0f / (float)total);
|
||||
mul_v4_v4fl(result, avg, 1.0f / total);
|
||||
}
|
||||
else {
|
||||
copy_v4_v4(result, SCULPT_vertex_color_get(ss, index));
|
||||
|
@ -343,7 +343,7 @@ void SCULPT_surface_smooth_displace_step(SculptSession *ss,
|
|||
}
|
||||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
if (total > 0) {
|
||||
mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / (float)total);
|
||||
mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / total);
|
||||
madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta);
|
||||
mul_v3_fl(b_current_vertex, clamp_f(fade, 0.0f, 1.0f));
|
||||
sub_v3_v3(co, b_current_vertex);
|
||||
|
|
Loading…
Reference in New Issue