It covers 3 types of video interactions:
- Video capture with DeckLink cards
- Video keying with DeckLink cards
- Offscreen render and frame buffer extraction.
The last set of features is hardware agnostic: it provides the means to
send BGE custom renders to external video devices (e.g. Occulus Rift) with the
higest possible efficiency.
Read the wiki to know more about the branch:
The Python API documentation is up to date in the branch.