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BI "Real Sky" option works incorrectly for environment texture.

Authored by Alexander Romanov (a.romanov) on Jan 12 2016, 1:28 PM.



How to check?

  1. Set Rendered mode for 3d View
  2. Set "Blend Sky" and "Real Sky" flags for world.

Rotate view you will see right color blending from Horizon to Zenith color.

  1. Add environment texture

Rotate view and you will see incorrect texture mapping that is not correspond to color blending that was observed in previous step.

So I conclude that this is a bug.

This issue must be solved before the patch D1414 because BI behavior is the viewport target.


Alexander (Blend4Web Team)

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Sergey Sharybin (sergey) accepted this revision.

Apart from breaking existing setups LGTM. But guess this is something we have to accept in order to bring viewport/BI stuff further.

This revision is now accepted and ready to land.Jan 13 2016, 9:20 AM
This revision was automatically updated to reflect the committed changes.